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Brink ошибка
Meloman Дата: Понедельник, 16.05.2011, 13:09 | Сообщение # 1
Сообщений: 441
Награды: 152
Репутация:
Вобщем после овер9000 вылетов поставил 3 апдейт и кряк скидров, начало вылетать одно и тоже
Code
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_017 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_006 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/ambient_vo/env_aq_exhibq_006.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_006 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_007 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/ambient_vo/env_aq_exhibq_007.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_007 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_005 is not in the sound index - do you need to regenerate the index?
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_1: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_2: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_3: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_4: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_5: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
    16 KB passage memory used to build PVS
     9 msec to calculate PVS
   103 areas
   254 portals
    13 areas visible on average
     1 KB PVS data
    16 KB passage memory used to build PVS
     9 msec to calculate PVS
   103 areas
   254 portals
    13 areas visible on average
     1 KB PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: resistance (1) required: true
...Queued n cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage1/alec.ccfinstance'
...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage1/ray.ccfinstance'
...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage1/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued c cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage1/damien.ccfinstance'
...Queued c cutscene ccf context id: 2 team: resistance required: true name: 'char/characters/cutscenes/stage1/dhafer.ccfinstance'
...Queued c cutscene ccf context id: 3 team: resistance required: true name: 'char/characters/cutscenes/stage1/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 19 ms
Parsed gui 'limbo' in 74 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 2 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 54 ms
Parsed gui 'taskmenu' in 1 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 1 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'escort_bot_controller'
Static items: spawned 0 models, 436 lights, 3029 collision
WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint'
bot classes set
Resetting bot skills...
Bot skills reset
Opening lower outer doors
Opening lower inner doors
STOP pushing player from LOWER doorways
Opening upper outer doors
STOP pushing player from UPPER doorways
Closing upper inner doors
elevator_state.elevator_at_bottom_powered_off()
elevator_state =  10
elevator_state.destroyed_elevator_at_bottom()
Elevator is powered off, so go to bottom
elevator_state =  10
...1261 entities spawned, 0 inhibited

InitFromNewMap: 'maps/mp/aquarium.entities'
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
Spent 19ms waiting
Spent 565ms total
Finished compositing contextId -1 team resistance (1) cinematic: false
Spent 11ms waiting
Spent 392ms total
Finished compositing contextId 1 team security (0) cinematic: false
Spent 13ms waiting
Spent 430ms total
Finished compositing contextId 2 team security (0) cinematic: false
Spent 12ms waiting
Spent 443ms total
Finished compositing contextId 3 team security (0) cinematic: false
Spent 76ms waiting
Spent 486ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 24ms waiting
Spent 428ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 74ms waiting
Spent 501ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 57ms waiting
Spent 560ms total
Finished compositing contextId 20 team security (0) cinematic: false
Spent 13ms waiting
Spent 408ms total
Finished compositing contextId 21 team security (0) cinematic: false
Spent 71ms waiting
Spent 477ms total
Finished compositing contextId 1 team resistance (1) cinematic: true
Spent 110ms waiting
Spent 514ms total
Finished compositing contextId 2 team resistance (1) cinematic: true
Spent 80ms waiting
Spent 454ms total
Finished compositing contextId 3 team resistance (1) cinematic: true
Spent 55ms waiting
Spent 446ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 41ms waiting
Spent 402ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 68ms waiting
Spent 503ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 93ms waiting
Spent 558ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
--- Completed loading sequence in 12.97s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.12s
0: 'aqrint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_player
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:14 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'grenade_shooting' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
All Stats Cleared
OnIntroCutsceneStart  
99: Cinematic (correct) model for 'aqrint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqrint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqrint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqrint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
=== Profile Commit (Audiologs) ===
=== Profile Commit (Tips) ===
=== Profile Commit (Tips) ===
OnIntroCutsceneEnd  
Player Team: resistance
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Finished compositing contextId 1 team resistance (1) cinematic: false
Finished compositing contextId 3 team resistance (1) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
Finished compositing contextId 2 team resistance (1) cinematic: false
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
WARNING: Bot 4 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Give escort XP to 'Liebling' - owner completed a task
Migration other match state 1: 1
Security skill bumped up, Resistance down
WARNING: Clamping linear velocity to 0 on rigid body
Migration other match state 5: 2
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Migration other match state 2: 2
Security skill bumped up, Resistance down
Migration other match state 1: 2
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/tracers/tracer_01'
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/tracers/tracer_01'
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL


не подскажите как исправить и где найти 'particles/weapons/tracers/tracer_01' ?


kof100 Дата: Понедельник, 16.05.2011, 22:02 | Сообщение # 2
Сообщений: 790
Награды: 175
Репутация:
Meloman, Ты не один такой

Skype - kapmah5
Steam




Гифты за полцены!
sn1p Дата: Понедельник, 16.05.2011, 22:06 | Сообщение # 3
Титул:
Сообщений: 1742
Награды: 1624
Репутация:
Кеш проверял?

===================

===================
kof100 Дата: Понедельник, 16.05.2011, 22:12 | Сообщение # 4
Сообщений: 790
Награды: 175
Репутация:
Sn[1]p, я проверял целых 2 раза

Добавлено (16.05.2011, 22:12)
---------------------------------------------
modeldefs/weapons/submachinegun_03/world - ошибка в том файле походу.. если кто сможет, залейте его на народ и дайте ссылку пожалуйста)


Skype - kapmah5
Steam




Гифты за полцены!
Meloman Дата: Вторник, 17.05.2011, 08:06 | Сообщение # 5
Сообщений: 441
Награды: 152
Репутация:
у них походу файлы пушек повреждённые ._.
p.s. у меня пиратка, но у одного знакомого с лицухой то же самое :\
p.p.s хотя игра понравилась


LaDDeR Дата: Вторник, 17.05.2011, 08:33 | Сообщение # 6
Сообщений: 614
Награды: 184
Репутация:
Meloman, Я скачал с торренка(лицензию)и все нормально!Так что это не от этого!
[p.s.]Попробуй дерикс 11 поставить!
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