ArmandoBond | Дата: Вторник, 28.09.2010, 13:18 | Сообщение # 51 |
| AiX416, впиши еще эти коды в мап едит Afghan Code ents = getEntArray(); for ( index = 0; index < ents.size; index++ ) { if(isSubStr(ents[index].classname, "trigger_hurt")) ents[index].origin = (0, 0, 9999999);
} CreateRamps((2280, 1254, 142), (2548, 1168, 33)); CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50); CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75); CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75); CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50); CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75); CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100); CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50); CreateElevator((-609, -760, -141), (-5143, 9819, -1378), (0, 0, 0)); CreateElevator((1615, 13183, -434), (-212, 2582, -55), (0, 180, 0)); CreateElevator((1653, 587, 108), (-1647, 951, -863), (0, 90, 0)); CreateElevator((133, 3169, -752), (1999, 1947, -5), (0, 270, 0)); CreateElevator((-29, 10786, -31231), (-5143, 9819, -1378), (0, 0, 0)); mgTurret1 = spawnTurret( "misc_turret", (866, 12649, -428), "pavelow_minigun_mp" ); mgTurret1 setModel( "weapon_minigun" ); mgTurret1.angles = (0, 180, 0); mgTurret2 = spawnTurret( "misc_turret", (-1810, 2348, -779), "pavelow_minigun_mp" ); mgTurret2 setModel( "weapon_minigun" ); mgTurret2.angles = (0, 270, 0); Highrise Code ents = getEntArray(); for ( index = 0; index < ents.size; index++ ) { if(isSubStr(ents[index].classname, "trigger_hurt")) ents[index].origin = (0, 0, 9999999);
} CreateBlocks((-2723, 5162, 3030), (90, 0, 0)); CreateBlocks((-5441.8, 12660.3, 5641.3), (0, 0, 0)); CreateBlocks((-5873.09, 10514.7, 5630.07), (0, 0, 0)); CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100); CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100); CreateElevator((-434, 6303, 2864), (-1212, 10783, 2168), (0, 0, 0)); CreateElevator((-1210, 10719, 2168), (-563, 6302, 2864), (0, 180, 0)); CreateElevator((-768, 6849, 2736), (-5863, 12185, 5464), (0, 0, 0)); CreateElevator((-5102, 11101, 5464), (-654, 6847, 2736), (0, 0, 0)); CreateRamps((-5638, 11978, 5454), (-5510, 11242, 5454)); CreateRamps((-2390, 10236, 2268), (-2560, 10242, 2176)); CreateRamps((-5586, 11989, 5454), (-5451, 11254, 5454)); CreateRamps((-5538, 11998, 5454), (-5391, 11266, 5454)); CreateElevator((-1858, 6257, 2864), (-4694, 3766, 3760), (0, 0, 0)); CreateElevator((-4705, 2685, 3760), (-1855, 6129, 2864), (0, 0, 0)); mgTurret1 = spawnTurret( "misc_turret", (-4090, 1612, 3760), "pavelow_minigun_mp" ); mgTurret1 setModel( "weapon_minigun" ); mgTurret1.angles = (0, 90, 0); mgTurret2 = spawnTurret( "misc_turret", (-5457, 10664, 5717), "pavelow_minigun_mp" ); mgTurret2 setModel( "weapon_minigun" ); mgTurret2.angles = (0, 90, 0); и еще это для обладателей DLC2 Code Carnaval() { /* extra */ CreateDoors((440, 9800, 450), (440, 9880, 450), (90, 0, 0), 4, 2, 15, 75); CreateElevator((940, 789, 284), (2154, 2037, 77), (0, 180, 0)); CreateElevator((2202, 1704, 191), (-531, 9510, 468), (0, 180, 0)); CreateElevator((376, -1905, 19), (4091, -403, -42), (0, 180, 0)); CreateElevator((3296, -354, -49), (-635, 10277, 468), (0, 180, 0)); CreateElevator((2637, -886, 300), (-417, -1239, 72), (0, 180, 0)); CreateElevator((-608, -745, 72), (-762, 9785, 475), (0, 180, 0)); CreateElevator((1682, 10196, 475), (1033, -1311, 303), (0, 180, 0)); CreateWalls((995, 10110, 450), (995, 9678, 620)); CreateWalls((995, 9678, 450), (440, 9678, 620)); CreateWalls((995, 10110, 450), (440, 10110, 620)); CreateWalls((440, 10110, 450), ( 440, 9950, 520)); CreateWalls((440, 9678, 450), (440, 9800 , 520)); CreateWalls((440, 10110, 580), (440, 9678, 620)); CreateRamps((550, 9800, 450), (790, 9800, 588)); CreateGrids((440, 10050, 580), (998, 9850, 574), (0, 0, 0)); CreateGrids((995, 9678, 580), (800, 9850, 581), (0, 0, 0)); CreateWalls((-1267, 9263, 480), (-1267, 10340, 520)); CreateWalls((2071, 9331, 480), (2071, 10387, 520)); CreateWalls((-1267, 10387, 480), (2071, 10387, 520));
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