shakal_kiril | Дата: Вторник, 09.11.2010, 18:44 | Сообщение # 1 |
| Когда запускаю игру то появляется черный экран с песочными часами загрузки и компьютер ничего не делает( даже не напрягается просто бездействует). Что делать? Обновлял драйвера на видюху и дирекс, не помогло.
Поставь мне -(минус), а в замен получи награду
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Pachok | Дата: Суббота, 13.11.2010, 12:19 | Сообщение # 2 |
| Ааааааааааааа!!!! У меня такая же фигня!!!!! Тока после выхода патча в мультиплеер заходит, но часы не исчезают и никуда зайти не могу(((( КТО ЗНАЕТ ПОМОГИТЕ!!!
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LexPro | Дата: Среда, 22.06.2011, 10:51 | Сообщение # 3 |
| У меня такая же фигня только потом такую ошибку выдает , дрова на видюху переустанавливал , директ сносил а раньше все норм было(((
[spoiler]----- Initializing Renderer ---- execing ragdoll.cfg from fastfile Cmd_AddCommand: scrProfileInfo already defined ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... Detected 1 cpu(s), using 1 worker thread. ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Adding fastfile 'ru_code_post_gfx' to queue Adding fastfile 'code_post_gfx' to queue Loading fastfile 'ru_code_post_gfx' used 0.37 MB memory in DB alloc Loading fastfile 'code_post_gfx' used 5.76 MB memory in DB alloc Redundant asset: 'techset','2d' Adding fastfile 'ru_patch' to queue Adding fastfile 'patch' to queue Loading fastfile 'ru_patch' used 0.02 MB memory in DB alloc Using 1 GPU(s). Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha INTZ format supported Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Loading fastfile 'patch' used 3.38 MB memory in DB alloc Video memory for device: 875 MB. Rounded video memory size: 512 MB. DirectX reports 512 MB of video memory and 1288 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Error: Could not load image "$pixelcostcolorcode". Error: Could not load material "$floatz_donotremove". Error: Could not load material "$processed_floatz_donotremove". Error: Could not load material "$ps3_aadownsample_donotremove". Error: Could not load material "particle_blend_donotremove". Error: Could not load material "particle_zdownsample_donotremove". Error: Could not load material "postfx_lut_0". Error: Could not load material "postfx_lut_1". Error: Could not load material "postfx_lut_2". Error: Could not load material "postfx_lut_3". Error: Could not load material "postfx_lut_4". Error: Could not load material "postfx_lut_5". Error: Could not load material "postfx_lut_6". Error: Could not load material "postfx_lut_7". Error: Could not load material "postfx_lut_8". Error: Could not load material "postfx_lut_9". Error: Could not load material "create_lut2d". Error: Could not load material "apply_lut2d". Error: Could not load material "$ps3_reload_zcull_donotremove". Error: Could not load material "water_dynamic_spray". --- Initializing Voice --- Hostname: microsof-743bfa Binding to 10.192.70.24:3074 -------------- GamerProfile_ResetSPDvars(): "mis_01" = "0". "mis_difficulty" = "0000000000000000000000000". "takeCoverWarnings" = "-1". "r_gamma" = "1". "snd_menu_voice" = "1". "snd_menu_music" = "1". "snd_menu_sfx" = "1". "snd_menu_master" = "0.8". "snd_menu_cinematic" = "1". -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "0000000000000000000000000". "takeCoverWarnings" = "-1". "r_gamma" = "1". "snd_menu_voice" = "1". "snd_menu_music" = "1". "snd_menu_sfx" = "1". "snd_menu_master" = "0.8". "snd_menu_cinematic" = "1". Updating profile 0 from dvars.
end $init 6668 ms --- Common Initialization Complete --- Redundant asset: 'localize','MENU_TESTINGBANDWIDTH' Redundant asset: 'localize','MENU_DOWNLOADING_GAME_SETTINGS_CAPS' Redundant asset: 'localize','MENU_CONNECTING_TO_DW' Redundant asset: 'localize','MENU_ZOMBIE_COSMODROME_CAPS' Redundant asset: 'localize','MENU_ZOMBIE_COSMODROME_DESC' Redundant asset: 'localize','MPUI_DISCOVERY' Redundant asset: 'localize','MPUI_GAMEMODE_CAPS' Redundant asset: 'localize','MPUI_EDIT_EMAIL' Redundant asset: 'localize','MPUI_EMAIL_ACCEPTED' Redundant asset: 'localize','MPUI_EMAIL_REJECTED_TITLE' Redundant asset: 'localize','MPUI_PRESTIGE_LB_PURCHASE_CONF' Redundant asset: 'localize','MPUI_DISCOVERY_CAPS' Redundant asset: 'localize','EXE_SV_INFO_SCORE' Redundant asset: 'localize','EXE_SV_INFO_PING' Redundant asset: 'localize','EXE_SV_INFO_NAME' Redundant asset: 'rawfile','video/cin_levels.txt' Redundant asset: 'techset','2d' Redundant asset: 'image','menu_sp_lobby_frame_outer_ingame' Redundant asset: 'material','menu_sp_lobby_frame_outer_ingame' Redundant asset: 'image','menu_sp_lobby_frame_inner_ingame' Redundant asset: 'material','menu_sp_lobby_frame_inner_ingame' Redundant asset: 'image','menu_mp_lobby_frame_outer_ingame' Redundant asset: 'material','menu_mp_lobby_frame_outer_ingame' Redundant asset: 'image','menu_mp_lobby_frame_inner_ingame' Redundant asset: 'material','menu_mp_lobby_frame_inner_ingame' Redundant asset: 'image','menu_mp_lobby_frame_outer' Redundant asset: 'material','menu_mp_lobby_frame_outer' Redundant asset: 'image','menu_mp_lobby_frame_inner' Redundant asset: 'material','menu_mp_lobby_frame_inner' Redundant asset: 'image','menu_mp_tab_frame_inner' Redundant asset: 'material','menu_mp_tab_frame_inner' Redundant asset: 'image','$white' Redundant asset: 'material','white' Redundant asset: 'menu','options_graphics' Redundant asset: 'menu','options_graphics_texture' Redundant asset: 'image','menu_button_backing' Redundant asset: 'material','menu_button_backing' Redundant asset: 'image','white_line_faded_big' Redundant asset: 'material','menu_white_line_faded_big' Redundant asset: 'menu','apply_picmip_popmenu' Redundant asset: 'image','redact' Redundant asset: 'material','redact1' Redundant asset: 'image','redact2' Redundant asset: 'material','redact2' Redundant asset: 'image','redact3' Redundant asset: 'material','redact3' Redundant asset: 'image','menu_mp_lobby_frame_circle' Redundant asset: 'material','menu_mp_lobby_frame_circle' Redundant asset: 'image','ui_arrow_left' Redundant asset: 'material','ui_arrow_left' Redundant asset: 'image','ui_arrow_right' Redundant asset: 'material','ui_arrow_right' Redundant asset: 'stringtable','maps/mapstable.csv' Redundant asset: 'stringtable','mp/reportuser.csv' Redundant asset: 'image','sw4' Error: Could not load menufile "ui/menus.txt". Error: Could not load material "menu_mp_lobby_scrollbar_main". Error: Could not load material "menu_mp_lobby_scrollbar_block". Error: Could not load material "playlist_sp_recr". Error: Could not load material "playlist_sp_reg". Error: Could not load material "playlist_sp_hard". Error: Could not load material "playlist_sp_vet". g_gametype cmp is not a valid gametype, defaulting to cmp Huffman Took 2 Milliseconds ------ Server Initialization ------ Server: frontend ----- R_Init ----- Video memory for device: 875 MB. Rounded video memory size: 512 MB. DirectX reports 512 MB of video memory and 1288 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Cmd_AddCommand: setClanName already defined Cmd_AddCommand: checkClanName already defined Cmd_AddCommand: loadMaps already defined Cmd_AddCommand: refresh_filter already defined Save Message First Frame Shown: 9286 Error: Could not load material "loadscreen_frontend". Adding fastfile 'patch_ui' to queue Adding fastfile 'ru_frontend' to queue Adding fastfile 'frontend' to queue WARNING: Could not find zone 'd:\steam\steamapps\common\call of duty black ops\zone\russian\patch_ui.ff' Loading fastfile 'ru_frontend' used 0.49 MB memory in DB alloc Loading fastfile 'frontend' used 51.84 MB memory in DB alloc
==================================================== Com_ERROR: Direct3DDevice9::Present failed: Driver internal error (-2005530585)
====================================================
Error during initialization: Direct3DDevice9::Present failed: Driver internal error (-2005530585) [/spoiler]
Сообщение отредактировал LexPro - Среда, 22.06.2011, 11:25 |
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AirForce | Дата: Среда, 22.06.2011, 10:56 | Сообщение # 4 |
Титул: Не спорь, у меня 187ci!
Сообщений: 837
| Напишите конфигурацию своих компьютеров. Может для игры слабые они.
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Hero777Steam | Дата: Среда, 22.06.2011, 10:58 | Сообщение # 5 |
| у моих друзей такая же фигня потом купили i7 и видео на 1 гб сразу стали норм играть пинг под 20
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XDisichX | Дата: Среда, 22.06.2011, 11:11 | Сообщение # 7 |
| Quote (Hero777Steam) у моих друзей такая же фигня потом купили i7 и видео на 1 гб сразу стали норм играть пинг под 20 пинг от конфигурации компа зависит?
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M16_killer | Дата: Среда, 22.06.2011, 11:17 | Сообщение # 8 |
| нет, зависит от провайдера и местоположения
Skype My Youtube Channel(World of Tanks only)
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LexPro | Дата: Среда, 22.06.2011, 11:33 | Сообщение # 9 |
| KoroTb , MS Windows XP Professional SP3 , Intel Core2 Quad CPU Q6600 @ 2.40GHz RAM , NVIDIA GeForse GTX 260 zloivarenic , да
непомогало(((
Сообщение отредактировал LexPro - Среда, 22.06.2011, 12:54 |
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1Detected1 | Дата: Среда, 22.06.2011, 11:42 | Сообщение # 10 |
| нафиг тему апнул? посмотри когда она создана была
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LexPro | Дата: Среда, 22.06.2011, 11:54 | Сообщение # 11 |
| Да какая разница то люди и тут помочь могут
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