Code
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
Cmd_AddCommand: scrProfileInfo already defined
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'ru_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'ru_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'ru_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'ru_patch'
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
used 0.00 MB memory in DB alloc
Video memory for device: 512 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 494 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
--- Initializing Voice ---
Line Control 33: Mic Volume
Line Control 33: Mic Volume cur: 65535 bounds ( 0- 65535)
Hostname: microsof-698d63
Alias: microsof-698d63.olympus.ru
Binding to 10.1.90.53:3074
--------------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.
end $init 23633 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 6 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 512 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 494 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 33994
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'ru_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'ru_frontend'
used 0.49 MB memory in DB alloc
Loading fastfile 'frontend'
used 51.84 MB memory in DB alloc
====================================================
Com_ERROR: Direct3DDevice9::Present failed: Driver internal error (-2005530585)
====================================================
Что делать?
Добавлено (12.11.2010, 21:14)
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ап
Добавлено (12.11.2010, 22:12)
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Помогите!