Что такое Cvar\Dvar команды?? Это те команды которые по умолчанию запрещены, они активируют почти любые функции, например можно выключить эффекты или включить лазер. 
 Почти в каждом чите есть эти функции. 
 actionSlotsHide “0″ 
 activeAction “” 
 ai_corpseCount “10″ 
 ammoCounterHide “0″ 
 authPort “20800″ 
 authServerName “cod4master.activision.com” 
 bg_aimSpreadMoveSpeedThreshold “11″ 
 bg_bobAmplitudeDucked “0.0075 0.0075″ 
 bg_bobAmplitudeProne “0.02 0.005″ 
 bg_bobAmplitudeSprinting “0.02 0.014″ 
 bg_bobAmplitudeStanding “0.007 0.007″ 
 bg_bobMax “8″ 
 bg_fallDamageMaxHeight “300″ 
 bg_fallDamageMinHeight “128″ 
 bg_foliagesnd_fastinterval “500″ 
 bg_foliagesnd_maxspeed “180″ 
 bg_foliagesnd_minspeed “40″ 
 bg_foliagesnd_resetinterval “500″ 
 bg_foliagesnd_slowinterval “1500″ 
 bg_ladder_yawcap “100″ 
 bg_legYawTolerance “20″ 
 bg_maxGrenadeIndicatorSpeed “20″ 
 bg_prone_yawcap “85″ 
 bg_shock_lookControl “1″ 
 bg_shock_lookControl_fadeTime “2″ 
 bg_shock_lookControl_maxpitchspeed “90″ 
 bg_shock_lookControl_maxyawspeed “90″ 
 bg_shock_lookControl_mousesensitivityscale “0.5″ 
 bg_shock_movement “1″ 
 bg_shock_screenBlurBlendFadeTime “1″ 
 bg_shock_screenBlurBlendTime “0.4″ 
 bg_shock_screenFlashShotFadeTime “1″ 
 bg_shock_screenFlashWhiteFadeTime “1″ 
 bg_shock_screenType “blurred” 
 bg_shock_sound “1″ 
 bg_shock_soundDryLevel “1″ 
 bg_shock_soundEnd “shellshock_end” 
 bg_shock_soundEndAbort “shellshock_end_abort” 
 bg_shock_soundFadeInTime “0.25″ 
 bg_shock_soundFadeOutTime “2.5″ 
 bg_shock_soundLoop “shellshock_loop” 
 bg_shock_soundLoopEndDelay “-3″ 
 bg_shock_soundLoopFadeTime “1.5″ 
 bg_shock_soundLoopSilent “shellshock_loop_silent” 
 bg_shock_soundModEndDelay “2″ 
 bg_shock_soundRoomType “generic” 
 bg_shock_soundWetLevel “0.5″ 
 bg_shock_viewKickFadeTime “3″ 
 bg_shock_viewKickPeriod “0.75″ 
 bg_shock_viewKickRadius “0.05″ 
 bg_shock_volume_ambient “0.5″ 
 bg_shock_volume_announcer “0.5″ 
 bg_shock_volume_auto “0.5″ 
 bg_shock_volume_auto2 “0.5″ 
 bg_shock_volume_auto2d “0.5″ 
 bg_shock_volume_autodog “0.5″ 
 bg_shock_volume_body “0.5″ 
 bg_shock_volume_body2d “0.5″ 
 bg_shock_volume_bulletimpact “0.5″ 
 bg_shock_volume_bulletwhizby “0.5″ 
 bg_shock_volume_effects1 “0.5″ 
 bg_shock_volume_effects2 “0.5″ 
 bg_shock_volume_element “0.5″ 
 bg_shock_volume_hurt “0.5″ 
 bg_shock_volume_item “0.5″ 
 bg_shock_volume_local “0.5″ 
 bg_shock_volume_local2 “0.5″ 
 bg_shock_volume_menu “0.5″ 
 bg_shock_volume_mission “0.5″ 
 bg_shock_volume_music “0.5″ 
 bg_shock_volume_musicnopause “0.5″ 
 bg_shock_volume_nonshock “0.5″ 
 bg_shock_volume_physics “0.5″ 
 bg_shock_volume_player1 “0.5″ 
 bg_shock_volume_player2 “0.5″ 
 bg_shock_volume_reload “0.5″ 
 bg_shock_volume_reload2d “0.5″ 
 bg_shock_volume_shellshock “0.5″ 
 bg_shock_volume_vehicle “0.5″ 
 bg_shock_volume_vehiclelimited “0.5″ 
 bg_shock_volume_voice “0.5″ 
 bg_shock_volume_weapon “0.5″ 
 bg_shock_volume_weapon2d “0.5″ 
 bg_swingSpeed “0.2″ 
 bg_viewKickMax “90″ 
 bg_viewKickMin “5″ 
 bg_viewKickRandom “0.4″ 
 bg_viewKickScale “0.2″ 
 bullet_penetrationMinFxDist “30″ 
 cg_airstrikeKillCamCloseXYDist “24″ 
 cg_airstrikeKillCamCloseZDist “24″ 
 cg_airstrikeKillCamDist “200″ 
 cg_airstrikeKillCamFarBlur “2″ 
 cg_airstrikeKillCamFarBlurDist “300″ 
 cg_airstrikeKillCamFarBlurStart “100″ 
 cg_airstrikeKillCamFov “80″ 
 cg_airstrikeKillCamNearBlur “4″ 
 cg_airstrikeKillCamNearBlurEnd “100″ 
 cg_airstrikeKillCamNearBlurStart “0″ 
 cg_blood “1″ 
 cg_brass “1″ 
 cg_centertime “5″ 
 cg_chatHeight “8″ 
 cg_chatTime “12000″ 
 cg_connectionIconSize “0″ 
 cg_constantSizeHeadIcons “0″ 
 cg_crosshairAlpha “1″ 
 cg_crosshairAlphaMin “0.5″ 
 cg_crosshairDynamic “0″ 
 cg_crosshairEnemyColor “1″ 
 cg_cursorHints “4″ 
 cg_debug_overlay_viewport “0″ 
 cg_debugevents “0″ 
 cg_debugInfoCornerOffset “0 0″ 
 cg_debugposition “0″ 
 cg_descriptiveText “1″ 
 cg_draw2D “1″ 
 cg_drawBreathHint “1″ 
 cg_drawCrosshair “1″ 
 cg_drawCrosshairNames “1″ 
 cg_drawCrosshairNamesPosX “300″ 
 cg_drawCrosshairNamesPosY “180″ 
 cg_drawFPS “Simple” 
 cg_drawFPSLabels “1″ 
 cg_drawFriendlyNames “1″ 
 cg_drawGun “1″ 
 cg_drawHealth “0″ 
 cg_drawLagometer “1″ 
 cg_drawMantleHint “1″ 
 cg_drawMaterial “Off” 
 cg_drawpaused “1″ 
 cg_drawScriptUsage “0″ 
 cg_drawShellshock “1″ 
 cg_drawSnapshot “0″ 
 cg_drawSpectatorMessages “1″ 
 cg_drawThroughWalls “0″ 
 cg_drawTurretCrosshair “1″ 
 cg_dumpAnims “-1″ 
 cg_enemyNameFadeIn “250″ 
 cg_enemyNameFadeOut “250″ 
 cg_errordecay “100″ 
 cg_firstPersonTracerChance “0.5″ 
 cg_footsteps “1″ 
 cg_fov “65″ 
 cg_fovMin “10″ 
 cg_fovScale “1″ 
 cg_friendlyNameFadeIn “0″ 
 cg_friendlyNameFadeOut “1500″ 
 cg_gameBoldMessageWidth “390″ 
 cg_gameMessageWidth “455″ 
 cg_gun_move_f “0″ 
 cg_gun_move_minspeed “0″ 
 cg_gun_move_r “0″ 
 cg_gun_move_rate “0″ 
 cg_gun_move_u “0″ 
 cg_gun_ofs_f “0″ 
 cg_gun_ofs_r “0″ 
 cg_gun_ofs_u “0″ 
 cg_gun_x “0″ 
 cg_gun_y “0″ 
 cg_gun_z “0″ 
 cg_headIconMinScreenRadius “0.015″ 
 cg_heliKillCamDist “1000″ 
 cg_heliKillCamFarBlur “2″ 
 cg_heliKillCamFarBlurDist “300″ 
 cg_heliKillCamFarBlurStart “100″ 
 cg_heliKillCamFov “15″ 
 cg_heliKillCamNearBlur “4″ 
 cg_heliKillCamNearBlurEnd “100″ 
 cg_heliKillCamNearBlurStart “0″ 
 cg_heliKillCamZDist “50″ 
 cg_hintFadeTime “100″ 
 cg_hudChatIntermissionPosition “5 110″ 
 cg_hudChatPosition “5 204″ 
 cg_hudDamageIconHeight “64″ 
 cg_hudDamageIconInScope “0″ 
 cg_hudDamageIconOffset “128″ 
 cg_hudDamageIconTime “2000″ 
 cg_hudDamageIconWidth “128″ 
 cg_hudGrenadeIconEnabledFlash “0″ 
 cg_hudGrenadeIconHeight “25″ 
 cg_hudGrenadeIconInScope “0″ 
 cg_hudGrenadeIconMaxHeight “104″ 
 cg_hudGrenadeIconMaxRangeFlash “500″ 
 cg_hudGrenadeIconMaxRangeFrag “250″ 
 cg_hudGrenadeIconOffset “50″ 
 cg_hudGrenadeIconWidth “25″ 
 cg_hudGrenadePointerHeight “12″ 
 cg_hudGrenadePointerPivot “12 27″ 
 cg_hudGrenadePointerPulseFreq “1.7″ 
 cg_hudGrenadePointerPulseMax “1.85″ 
 cg_hudGrenadePointerPulseMin “0.3″ 
 cg_hudGrenadePointerWidth “25″ 
 cg_hudlegacysplitscreenscale “2″ 
 cg_hudMapBorderWidth “2″ 
 cg_hudMapFriendlyHeight “15″ 
 cg_hudMapFriendlyWidth “15″ 
 cg_hudMapPlayerHeight “20″ 
 cg_hudMapPlayerWidth “20″ 
 cg_hudMapRadarLineThickness “0.15″ 
 cg_hudObjectiveTextScale “0.3″ 
 cg_hudProneY “-160″ 
 cg_hudSayPosition “5 180″ 
 cg_hudsplitscreencompassscale “1.5″ 
 cg_hudsplitscreenstancescale “2″ 
 cg_hudStanceFlash “1 1 1 1″ 
 cg_hudStanceHintPrints “0″ 
 cg_hudVotePosition “5 220″ 
 cg_invalidCmdHintBlinkInterval “600″ 
 cg_invalidCmdHintDuration “1800″ 
 cg_laserEndOffset “0.5″ 
 cg_laserFlarePct “0.2″ 
 cg_laserForceOn “0″ 
 cg_laserLight “1″ 
 cg_laserLightBeginOffset “13″ 
 cg_laserLightBodyTweak “15″ 
 cg_laserLightEndOffset “-3″ 
 cg_laserLightRadius “3″ 
 cg_laserRadius “0.8″ 
 cg_laserRange “1500″ 
 cg_laserRangePlayer “1500″ 
 cg_mapLocationSelectionCursorSpeed “0.6″ 
 cg_marks_ents_player_only “0″ 
 cg_nopredict “0″ 
 cg_overheadIconSize “0.7″ 
 cg_overheadNamesFarDist “1024″ 
 cg_overheadNamesFarScale “0.6″ 
 cg_overheadNamesFont “2″ 
 cg_overheadNamesGlow “0 0 0 1″ 
 cg_overheadNamesMaxDist “10000″ 
 cg_overheadNamesNearDist “256″ 
 cg_overheadNamesSize “0.5″ 
 cg_overheadRankSize “0.5″ 
 cg_predictItems “1″ 
 cg_scoreboardBannerHeight “35″ 
 cg_scoreboardFont “0″ 
 cg_scoreboardHeaderFontScale “0.35″ 
 cg_scoreboardHeight “435″ 
 cg_scoreboardItemHeight “18″ 
 cg_scoreboardMyColor “1 0.8 0.4 1″ 
 cg_scoreboardPingGraph “0″ 
 cg_scoreboardPingHeight “0.7″ 
 cg_scoreboardPingText “1″ 
 cg_scoreboardPingWidth “0.036″ 
 cg_scoreboardRankFontScale “0.25″ 
 cg_scoreboardScrollStep “3″ 
 cg_scoreboardTextOffset “0.5″ 
 cg_scoreboardWidth “500″ 
 cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″ 
 cg_ScoresPing_HighColor “0.8 0 0 1″ 
 cg_ScoresPing_Interval “100″ 
 cg_ScoresPing_LowColor “0 0.74902 0 1″ 
 cg_ScoresPing_MaxBars “4″ 
 cg_ScoresPing_MedColor “0.8 0.8 0 1″ 
 cg_scriptIconSize “0″ 
 cg_showmiss “0″ 
 cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″ 
 cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″ 
 cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″ 
 cg_subtitleMinTime “3″ 
 cg_subtitles “1″ 
 cg_subtitleWidthStandard “520″ 
 cg_subtitleWidthWidescreen “520″ 
 cg_teamChatsOnly “0″ 
 cg_thirdPerson “0″ 
 cg_thirdPersonAngle “0″ 
 cg_thirdPersonRange “120″ 
 cg_tracerchance “0.2″ 
 cg_tracerlength “160″ 
 cg_tracerScale “1″ 
 cg_tracerScaleDistRange “25000″ 
 cg_tracerScaleMinDist “5000″ 
 cg_tracerScrewDist “100″ 
 cg_tracerScrewRadius “0.5″ 
 cg_tracerSpeed “7500″ 
 cg_tracerwidth “4″ 
 cg_viewZSmoothingMax “16″ 
 cg_viewZSmoothingMin “1″ 
 cg_viewZSmoothingTime “0.1″ 
 cg_voiceIconSize “0″ 
 cg_weaponCycleDelay “0″ 
 cg_weaponHintsCoD1Style “1″ 
 cg_weaponleftbone “tag_weapon_left” 
 cg_weaponrightbone “tag_weapon_right” 
 cg_youInKillCamSize “6″ 
 cl_allowDownload “1″ 
 cl_analog_attack_threshold “0.8″ 
 cl_anglespeedkey “1.5″ 
 cl_anonymous “0″ 
 cl_avidemo “0″ 
 cl_bypassMouseInput “0″ 
 cl_connectionAttempts “10″ 
 cl_connectTimeout “200″ 
 cl_forceavidemo “0″ 
 cl_freelook “1″ 
 cl_freezeDemo “0″ 
 cl_hudDrawsBehindUI “1″ 
 cl_ingame “0″ 
 cl_maxpackets “30″ 
 cl_maxPing “800″ 
 cl_motdString “” 
 cl_mouseAccel “0″ 
 cl_nodelta “0″ 
 cl_noprint “0″ 
 cl_packetdup “1″ 
 cl_paused “0″ 
 cl_pitchspeed “140″ 
 cl_punkbuster “1″ 
 cl_serverStatusResendTime “750″ 
 cl_showmouserate “0″ 
 cl_shownet “0″ 
 cl_shownuments “0″ 
 cl_showSend “0″ 
 cl_showServerCommands “0″ 
 cl_showTimeDelta “0″ 
 cl_stanceHoldTime “300″ 
 cl_talking “0″ 
 cl_timeout “40″ 
 cl_updateavailable “0″ 
 cl_updatefiles “” 
 cl_updateoldversion “” 
 cl_updateversion “” 
 cl_voice “1″ 
 cl_wwwDownload “1″ 
 cl_yawspeed “140″ 
 clientSideEffects “1″ 
 com_animCheck “0″ 
 com_filter_output “0″ 
 com_introPlayed “1″ 
 com_maxfps “0″ 
 com_maxFrameTime “100″ 
 com_playerProfile “gand” 
 com_recommendedSet “1″ 
 com_statmon “0″ 
 com_timescale “1″ 
 compass “1″ 
 compassClampIcons “1″ 
 compassCoords “720 340 200″ 
 compassECoordCutoff “37″ 
 compassEnemyFootstepEnabled “0″ 
 compassEnemyFootstepMaxRange “500″ 
 compassEnemyFootstepMaxZ “100″ 
 compassEnemyFootstepMinSpeed “140″ 
 compassFriendlyHeight “18.75″ 
 compassFriendlyWidth “18.75″ 
 compassMaxRange “2500″ 
 compassMinRadius “0.0001″ 
 compassMinRange “0.0001″ 
 compassObjectiveArrowHeight “20″ 
 compassObjectiveArrowOffset “2″ 
 compassObjectiveArrowRotateDist “5″ 
 compassObjectiveArrowWidth “20″ 
 compassObjectiveDetailDist “10″ 
 compassObjectiveDrawLines “1″ 
 compassObjectiveHeight “20″ 
 compassObjectiveIconHeight “16″ 
 compassObjectiveIconWidth “16″ 
 compassObjectiveMaxHeight “70″ 
 compassObjectiveMaxRange “2048″ 
 compassObjectiveMinAlpha “1″ 
 compassObjectiveMinDistRange “1″ 
 compassObjectiveMinHeight “-70″ 
 compassObjectiveNearbyDist “4″ 
 compassObjectiveNumRings “10″ 
 compassObjectiveRingSize “80″ 
 compassObjectiveRingTime “10000″ 
 compassObjectiveTextHeight “18″ 
 compassObjectiveTextScale “0.3″ 
 compassObjectiveWidth “20″ 
 compassPlayerHeight “18.75″ 
 compassPlayerWidth “18.75″ 
 compassRadarLineThickness “0.4″ 
 compassRadarPingFadeTime “4″ 
 compassRadarUpdateTime “4″ 
 compassRotation “1″ 
 compassSize “1″ 
 compassSoundPingFadeTime “2″ 
 compassTickertapeStretch “0.5″ 
 con_default_console_filter “*” 
 con_errormessagetime “8″ 
 con_gameMsgWindow0FadeInTime “0.25″ 
 con_gameMsgWindow0FadeOutTime “0.5″ 
 con_gameMsgWindow0Filter “gamenotify obituary” 
 con_gameMsgWindow0LineCount “4″ 
 con_gameMsgWindow0MsgTime “5″ 
 con_gameMsgWindow0ScrollTime “0.25″ 
 con_gameMsgWindow0SplitscreenScale “1.5″ 
 con_gameMsgWindow1FadeInTime “0.25″ 
 con_gameMsgWindow1FadeOutTime “0.01″ 
 con_gameMsgWindow1Filter “boldgame” 
 con_gameMsgWindow1LineCount “5″ 
 con_gameMsgWindow1MsgTime “8″ 
 con_gameMsgWindow1ScrollTime “0.25″ 
 con_gameMsgWindow1SplitscreenScale “1.5″ 
 con_gameMsgWindow2FadeInTime “0.75″ 
 con_gameMsgWindow2FadeOutTime “0.5″ 
 con_gameMsgWindow2Filter “subtitle” 
 con_gameMsgWindow2LineCount “7″ 
 con_gameMsgWindow2MsgTime “5″ 
 con_gameMsgWindow2ScrollTime “0.25″ 
 con_gameMsgWindow2SplitscreenScale “1.5″ 
 con_gameMsgWindow3FadeInTime “0.25″ 
 con_gameMsgWindow3FadeOutTime “0.5″ 
 con_gameMsgWindow3Filter “” 
 con_gameMsgWindow3LineCount “5″ 
 con_gameMsgWindow3MsgTime “5″ 
 con_gameMsgWindow3ScrollTime “0.25″ 
 con_gameMsgWindow3SplitscreenScale “1.5″ 
 con_inputBoxColor “0.1 0.1 0.5 0.8″ 
 con_inputHintBoxColor “0.1 0.1 0.5 1″ 
 con_matchPrefixOnly “1″ 
 con_minicon “1″ 
 con_miniconlines “5″ 
 con_minicontime “4″ 
 con_outputBarColor “0.1 0.1 0.9 0.8″ 
 con_outputSliderColor “0.15 0.15 0.1 0.6″ 
 con_outputWindowColor “0.1 0.1 0.3 0.9″ 
 con_typewriterColorBase “1 1 1″ 
 con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″ 
 con_typewriterColorGlowCompleted “0 0.3 0.8 1″ 
 con_typewriterColorGlowFailed “0.8 0 0 1″ 
 con_typewriterColorGlowUpdated “0 0.6 0.18 1″ 
 con_typewriterDecayDuration “700″ 
 con_typewriterDecayStartTime “6000″ 
 con_typewriterPrintSpeed “50″ 
 customclass1 “RPD ” 
 customclass2 “m60″ 
 customclass3 “m4″ 
 customclass4 “Custom Slot 4″ 
 customclass5 “Custom Slot 5″ 
 dedicated “listen server” 
 developer “0″ 
 developer_script “0″ 
 didyouknow “@PLATFORM_DYK_MSG15″ 
 drew_notes “5″ 
 dynEnt_active “1″ 
 dynEnt_bulletForce “1000″ 
 dynEnt_explodeForce “12500″ 
 dynEnt_explodeMaxEnts “20″ 
 dynEnt_explodeMinForce “40″ 
 dynEnt_explodeSpinScale “3″ 
 dynEnt_explodeUpbias “0.5″ 
 dynEntPieces_angularVelocity “0 0 0″ 
 dynEntPieces_impactForce “1000″ 
 dynEntPieces_velocity “0 0 0″ 
 fixedtime “0″ 
 friction “5.5″ 
 fs_basegame “” 
 fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare” 
 fs_cdpath “” 
 fs_copyfiles “0″ 
 fs_debug “0″ 
 fs_game “” 
 fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare” 
 fs_ignoreLocalized “0″ 
 fs_restrict “0″ 
 fx_marks “1″ 
 fx_marks_ents “1″ 
 fx_marks_smodels “1″ 
 g_allowvote “1″ 
 g_antilag “1″ 
 g_banIPs “” 
 g_clonePlayerMaxVelocity “80″ 
 g_compassShowEnemies “0″ 
 g_deadChat “1″ 
 g_dropForwardSpeed “10″ 
 g_dropHorzSpeedRand “100″ 
 g_dropUpSpeedBase “10″ 
 g_dropUpSpeedRand “5″ 
 g_gametype “war” 
 g_log “games_mp.log” 
 g_logSync “0″ 
 g_oldVoting “1″ 
 g_playerCollisionEjectSpeed “25″ 
 g_redCrosshairs “1″ 
 g_synchronousClients “0″ 
 g_useGear “1″ 
 g_useholdspawndelay “500″ 
 g_voiceChatTalkingDuration “500″ 
 g_voteAbstainWeight “0.5″ 
 heli_barrelMaxVelocity “1250″ 
 heli_barrelRotation “70″ 
 heli_barrelSlowdown “360″ 
 hiDef “1″ 
 hud_deathQuoteFadeTime “1000″ 
 hud_enable “1″ 
 hud_fade_ammodisplay “0″ 
 hud_fade_compass “0″ 
 hud_fade_healthbar “2″ 
 hud_fade_offhand “0″ 
 hud_fade_sprint “1.7″ 
 hud_fade_stance “1.7″ 
 hud_fadeout_speed “0.1″ 
 hud_flash_period_offhand “0.5″ 
 hud_flash_time_offhand “2″ 
 hud_health_pulserate_critical “0.5″ 
 hud_health_pulserate_injured “1″ 
 hud_health_startpulse_critical “0.33″ 
 hud_health_startpulse_injured “1″ 
 hudElemPausedBrightness “0.4″ 
 in_mouse “1″ 
 inertiaAngle “0″ 
 inertiaDebug “0″ 
 inertiaMax “50″ 
 jump_height “39″ 
 jump_ladderPushVel “128″ 
 jump_slowdownEnable “1″ 
 jump_spreadAdd “64″ 
 jump_stepSize “18″ 
 koth_autodestroytime “60″ 
 koth_capturetime “20″ 
 koth_delayPlayer “0″ 
 koth_destroytime “10″ 
 koth_kothmode “0″ 
 koth_spawnDelay “60″ 
 koth_spawntime “0″ 
 loc_forceEnglish “0″ 
 loc_language “0″ 
 loc_translate “1″ 
 loc_warnings “1″ 
 loc_warningsAsErrors “0″ 
 logfile “2″ 
 lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″ 
 lowAmmoWarningColor2 “1 1 1 1″ 
 lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″ 
 lowAmmoWarningNoAmmoColor2 “1 0 0 1″ 
 lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″ 
 lowAmmoWarningNoReloadColor2 “1 1 0 1″ 
 lowAmmoWarningPulseFreq “1.7″ 
 lowAmmoWarningPulseMax “1.5″ 
 lowAmmoWarningPulseMin “0″ 
 m_filter “0″ 
 m_forward “0.25″ 
 m_pitch “0.022″ 
 m_side “0.25″ 
 m_yaw “0.022″ 
 mantle_check_angle “60″ 
 mantle_check_radius “0.1″ 
 mantle_check_range “20″ 
 mantle_debug “0″ 
 mantle_enable “1″ 
 mantle_view_yawcap “60″ 
 mapname “” 
 masterPort “20810″ 
 masterServerName “cod4master.activision.com” 
 monkeytoy “0″ 
 motd “” 
 msg_dumpEnts “0″ 
 msg_hudelemspew “0″ 
 msg_printEntityNums “0″ 
 name “2ci-” 
 net_ip “localhost” 
 net_lanauthorize “0″ 
 net_noipx “0″ 
 net_noudp “0″ 
 net_port “28960″ 
 net_profile “0″ 
 net_showprofile “0″ 
 net_socksEnabled “0″ 
 net_socksPassword “” 
 net_socksPort “1080″ 
 net_socksServer “” 
 net_socksUsername “” 
 nextdemo “” 
 nextmap “” 
 nightVisionDisableEffects “0″ 
 nightVisionFadeInOutTime “0.1″ 
 nightVisionPowerOnTime “0.3″ 
 onlinegame “1″ 
 overrideNVGModelWithKnife “0″ 
 packetDebug “0″ 
 password “” 
 perk_bulletPenetrationMultiplier “2″ 
 perk_extraBreath “5″ 
 perk_grenadeDeath “frag_grenade_short_mp” 
 perk_parabolicAngle “180″ 
 perk_parabolicIcon “specialty_parabolic” 
 perk_parabolicRadius “400″ 
 perk_sprintMultiplier “2″ 
 perk_weapRateMultiplier “0.75″ 
 perk_weapReloadMultiplier “0.5″ 
 perk_weapSpreadMultiplier “0.65″ 
 player_adsExitDelay “0″ 
 player_backSpeedScale “0.7″ 
 player_breath_fire_delay “0″ 
 player_breath_gasp_lerp “6″ 
 player_breath_gasp_scale “4.5″ 
 player_breath_gasp_time “1″ 
 player_breath_hold_lerp “1″ 
 player_breath_hold_time “4.5″ 
 player_breath_snd_delay “1″ 
 player_breath_snd_lerp “2″ 
 player_burstFireCooldown “0.2″ 
 player_debugHealth “0″ 
 player_dmgtimer_flinchTime “500″ 
 player_dmgtimer_maxTime “750″ 
 player_dmgtimer_minScale “0″ 
 player_dmgtimer_stumbleTime “500″ 
 player_dmgtimer_timePerPoint “100″ 
 player_footstepsThreshhold “0″ 
 player_lean_rotate_crouch_left “1.25″ 
 player_lean_rotate_crouch_right “1″ 
 player_lean_rotate_left “1.25″ 
 player_lean_rotate_right “1.25″ 
 player_lean_shift_crouch_left “12.5″ 
 player_lean_shift_crouch_right “13″ 
 player_lean_shift_left “5″ 
 player_lean_shift_right “2.5″ 
 player_meleeChargeFriction “1200″ 
 player_meleeHeight “10″ 
 player_meleeRange “64″ 
 player_meleeWidth “10″ 
 player_move_factor_on_torso “0″ 
 player_moveThreshhold “10″ 
 player_scopeExitOnDamage “0″ 
 player_spectateSpeedScale “1″ 
 player_sprintCameraBob “0.5″ 
 player_sprintForwardMinimum “105″ 
 player_sprintMinTime “1″ 
 player_sprintRechargePause “0″ 
 player_sprintSpeedScale “1.5″ 
 player_sprintStrafeSpeedScale “0.667″ 
 player_sprintTime “4″ 
 player_strafeAnimCosAngle “0.5″ 
 player_strafeSpeedScale “0.8″ 
 player_sustainAmmo “0″ 
 player_turnAnims “0″ 
 player_view_pitch_down “85″ 
 player_view_pitch_up “85″ 
 protocol “1″ 
 r_aaAlpha “dither (fast)” 
 r_aaSamples “4″ 
 r_altModelLightingUpdate “1″ 
 r_aspectRatio “auto” 
 r_autopriority “0″ 
 r_blur “0″ 
 r_brightness “0″ 
 r_cacheModelLighting “1″ 
 r_cacheSModelLighting “1″ 
 r_clear “dev-only blink” 
 r_clearColor “0 0 0 0″ 
 r_clearColor2 “0 0 0 0″ 
 r_colorMap “Unchanged” 
 r_contrast “1″ 
 r_customMode “” 
 r_debugLineWidth “3″ 
 r_debugShader “none” 
 r_depthPrepass “0″ 
 r_desaturation “1″ 
 r_detail “1″ 
 r_diffuseColorScale “1″ 
 r_displayRefresh “60 Hz” 
 r_distortion “1″ 
 r_dlightLimit “4″ 
 r_dof_bias “0.5″ 
 r_dof_enable “1″ 
 r_dof_farBlur “1.8″ 
 r_dof_farEnd “7000″ 
 r_dof_farStart “1000″ 
 r_dof_nearBlur “6″ 
 r_dof_nearEnd “60″ 
 r_dof_nearStart “10″ 
 r_dof_tweak “0″ 
 r_dof_viewModelEnd “8″ 
 r_dof_viewModelStart “2″ 
 r_drawDecals “1″ 
 r_drawSun “1″ 
 r_drawWater “1″ 
 r_envMapExponent “5″ 
 r_envMapMaxIntensity “0.5″ 
 r_envMapMinIntensity “0.2″ 
 r_envMapOverride “0″ 
 r_envMapSpecular “1″ 
 r_envMapSunIntensity “2″ 
 r_fastSkin “0″ 
 r_filmTweakBrightness “0″ 
 r_filmTweakContrast “1.4″ 
 r_filmTweakDarkTint “0.7 0.85 1″ 
 r_filmTweakDesaturation “0.2″ 
 r_filmTweakEnable “0″ 
 r_filmTweakInvert “0″ 
 r_filmTweakLightTint “1.1 1.05 0.85″ 
 r_filmUseTweaks “0″ 
 r_floatz “1″ 
 r_fog “1″ 
 r_forceLod “none” 
 r_fullbright “0″ 
 r_fullscreen “0″ 
 r_gamma “0.8″ 
 r_glow “1″ 
 r_glow_allowed “1″ 
 r_glow_allowed_script_forced “0″ 
 r_glowTweakBloomCutoff “0.5″ 
 r_glowTweakBloomDesaturation “0″ 
 r_glowTweakBloomIntensity0 “1″ 
 r_glowTweakEnable “0″ 
 r_glowTweakRadius0 “5″ 
 r_glowUseTweaks “0″ 
 r_gpuSync “adaptive” 
 r_highLodDist “-1″ 
 r_ignore “0″ 
 r_ignorehwgamma “0″ 
 r_inGameVideo “1″ 
 r_lightMap “Unchanged” 
 r_lightTweakAmbient “0.1″ 
 r_lightTweakAmbientColor “1 0 0 1″ 
 r_lightTweakDiffuseFraction “0.5″ 
 r_lightTweakSunColor “0 1 0 1″ 
 r_lightTweakSunDiffuseColor “0 0 1 1″ 
 r_lightTweakSunDirection “0 0 0″ 
 r_lightTweakSunLight “1″ 
 r_loadForRenderer “1″ 
 r_lockPvs “0″ 
 r_lodBiasRigid “0″ 
 r_lodBiasSkinned “0″ 
 r_lodScaleRigid “1″ 
 r_lodScaleSkinned “1″ 
 r_logFile “0″ 
 r_lowestLodDist “-1″ 
 r_lowLodDist “-1″ 
 r_mediumLodDist “-1″ 
 r_mode “1024×768″ 
 r_modelVertColor “1″ 
 r_monitor “0″ 
 r_multiGpu “0″ 
 r_norefresh “0″ 
 r_normal “1″ 
 r_normalMap “Unchanged” 
 r_outdoor “1″ 
 r_outdoorAwayBias “32″ 
 r_outdoorDownBias “0″ 
 r_outdoorFeather “8″ 
 r_picmip “0″ 
 r_picmip_bump “0″ 
 r_picmip_manual “1″ 
 r_picmip_spec “0″ 
 r_picmip_water “0″ 
 r_polygonOffsetBias “-1″ 
 r_polygonOffsetScale “-1″ 
 r_portalBevels “0.7″ 
 r_portalBevelsOnly “0″ 
 r_portalMinClipArea “0.02″ 
 r_portalMinRecurseDepth “2″ 
 r_portalWalkLimit “0″ 
 r_preloadShaders “0″ 
 r_pretess “1″ 
 r_reflectionProbeGenerate “0″ 
 r_reflectionProbeGenerateExit “0″ 
 r_reflectionProbeRegenerateAll “0″ 
 r_rendererInUse “Shader model 3.0″ 
 r_rendererPreference “Default” 
 r_resampleScene “1″ 
 r_scaleViewport “1″ 
 r_showFbColorDebug “None” 
 r_showFloatZDebug “0″ 
 r_showLightGrid “0″ 
 r_showMissingLightGrid “0″ 
 r_showPixelCost “off” 
 r_showPortals “0″ 
 r_singleCell “0″ 
 r_skinCache “1″ 
 r_skipPvs “0″ 
 r_smc_enable “1″ 
 r_smp_backend “1″ 
 r_smp_worker “1″ 
 r_smp_worker_thread0 “0″ 
 r_smp_worker_thread1 “0″ 
 r_specular “1″ 
 r_specularColorScale “1″ 
 r_specularMap “Unchanged” 
 r_spotLightBrightness “14″ 
 r_spotLightEndRadius “196″ 
 r_spotLightEntityShadows “1″ 
 r_spotLightFovInnerFraction “0.7″ 
 r_spotLightShadows “1″ 
 r_spotLightSModelShadows “1″ 
 r_spotLightStartRadius “36″ 
 r_sse_skinning “1″ 
 r_sun_from_dvars “0″ 
 r_sun_fx_position “0 0 0″ 
 r_sunblind_fadein “0.5″ 
 r_sunblind_fadeout “3″ 
 r_sunblind_max_angle “5″ 
 r_sunblind_max_darken “0.75″ 
 r_sunblind_min_angle “30″ 
 r_sunflare_fadein “1″ 
 r_sunflare_fadeout “1″ 
 r_sunflare_max_alpha “1″ 
 r_sunflare_max_angle “2″ 
 r_sunflare_max_size “2500″ 
 r_sunflare_min_angle “45″ 
 r_sunflare_min_size “0″ 
 r_sunflare_shader “sun_flare” 
 r_sunglare_fadein “0.5″ 
 r_sunglare_fadeout “3″ 
 r_sunglare_max_angle “5″ 
 r_sunglare_max_lighten “0.75″ 
 r_sunglare_min_angle “30″ 
 r_sunsprite_shader “sun” 
 r_sunsprite_size “16″ 
 r_texFilterAnisoMax “4″ 
 r_texFilterAnisoMin “16″ 
 r_texFilterDisable “0″ 
 r_texFilterMipBias “0″ 
 r_texFilterMipMode “Unchanged” 
 r_useLayeredMaterials “0″ 
 r_vc_makelog “0″ 
 r_vc_showlog “0″ 
 r_vsync “0″ 
 r_warningRepeatDelay “5″ 
 r_zfar “0″ 
 r_zFeather “1″ 
 r_znear “4″ 
 r_znear_depthhack “0.1″ 
 ragdoll_baselerp_time “1000″ 
 ragdoll_bullet_force “500″ 
 ragdoll_bullet_upbias “0.5″ 
 ragdoll_debug “0″ 
 ragdoll_dump_anims “0″ 
 ragdoll_enable “1″ 
 ragdoll_explode_force “18000″ 
 ragdoll_explode_upbias “0.8″ 
 ragdoll_fps “20″ 
 ragdoll_jitter_scale “1″ 
 ragdoll_jointlerp_time “3000″ 
 ragdoll_max_life “4500″ 
 ragdoll_max_simulating “16″ 
 ragdoll_rotvel_scale “1″ 
 ragdoll_self_collision_scale “1.2″ 
 rate “25000″

 
 

