RaperoK2495,
Code
//***************************\\
// CoD4Zombies \\
// Scripted by Seven \\
// Config Settings \\
//***************************\\
//******************************************* GENERAL ZOM CONFIGS *******************************************\\
set scr_zom_axisHealth "300" // The Health of the Zombies
set scr_zom_alliesHealth "100" // The Health of the Survivors
set scr_zom_alliesMeleeOnly "0" // Stop the Allies from having Ammo - I don't know why either :P
set scr_zom_axisMeleeOnly "1" // Stop the Zombies from having ammo - Maybe the zombies can have ammo? Don't ask me...
set scr_zom_tktimeout "0" // Time the player must wait if they teamkill - Dont think it actualy works, - never tested.
set scr_zom_scorelimit "0" // The Score limit before the map ends - Recommend you keep at 0 to get the full map time.
set scr_zom_randomZombie "0" // i havent tested if this errors if set to 1
set scr_zom_healthMultiplier "2" // Multiplies the health of the Master Zombie (The first zombie of each round)
set scr_anticamptime "0" // The Time the anitcamp system will wait before checking for campers - 0 to deactivate
set scr_anticampdist "120" // The Distance a player must move before the anticamp notices they are moving
set scr_un_laser "1" // Use the Lasers on the weapons - Originaly made just for United Noobs.
set scr_zom_hudtext "My Zombie Server" // Do not add a space to the end, it is added in the script. - By Seven is automaticly added. - Do not try to remove this.
set scr_zom_timelimit "20" // The Length of each map
set scr_zom_afkkick "0" // Time for the script to check who is afk - NOT WORKING YET
set zom_dissable_mg "1" // Remove the MG's From maps.
//******************************************* GENERAL ZOM CONFIGS *******************************************\\
//-------------------------------------------------------------------------------------------------------------\\
//******************************************* KILLTRIGGER CONFIGS *******************************************\\
set scr_zom_killtriggers 1 // Activate the killtriggers - Changeing this to 0 will deactivate all Triggers.
set scr_zom_killtrigger_crash 1 // Activate the killtriggers on crash
set scr_zom_killtrigger_crash_garage 1 // Activate the killtriggers on the crash garage
set scr_zom_killtrigger_crash_roof 0 // Activate the killtriggers on the crash roof
set scr_zom_killtrigger_crossfire 1 // Activate the killtriggers on crossfire
set scr_zom_killtrigger_crossfire_bus 1 // Activate the killtriggers on the crossfire bus
set scr_zom_killtrigger_bloc 1 // Activate the killtriggers on bloc
set scr_zom_killtrigger_backlot 1 // Activate the killtriggers on backlot
set scr_zom_killtrigger_backlot_roof 1 // Activate the killtriggers on the backlot roof
set scr_zom_killtrigger_vacant 1 // Activate the killtriggers on vacant
set scr_zom_killtrigger_showdown 1 // Activate the killtriggers on showdown
set scr_zom_killtrigger_farm 1 // Activate the killtriggers on farm
set scr_zom_killtrigger_overgrown 1 // Activate the killtriggers on overgrown
set scr_zom_killtrigger_countdown 1 // Activate the killtriggers on countdown
set scr_zom_killtrigger_district 1 // Activate the killtriggers on district
set scr_zom_killtrigger_strike 1 // Activate the killtriggers on strike
set scr_zom_killtrigger_convoy 1 // Activate the killtriggers on convoy
set scr_zom_killtrigger_bog 1 // Activate the killtriggers on bog
set scr_zom_killtrigger_wetwork 1 // Activate the killtriggers on wetwork
set scr_zom_killtrigger_pipeline 1 // Activate the killtriggers on pipline
set scr_zom_killtrigger_pipeline_rafters 0 // Activate the killtriggers on the pipeline rafters
set scr_zom_killtrigger_bog 1 // Activate the killtriggers on bog
//******************************************* KILLTRIGGER CONFIGS *******************************************\\
//-------------------------------------------------------------------------------------------------------------\\
//******************************************* AMBIENCE CONFIGS *******************************************\\
set scr_zom_fog "1" // Activate the fog. - 1 = ON - 0 = OFF
set scr_zom_offices_fog 30 // Use the Special Fog settings for mp_zom_offices
set scr_zom_rats_fog 30 // Use the Special Fog settings for mp_zom_rats
set scr_zom_alliesDropWeapons 1 // Activate allied weapon drops
//******************************************* AMBIENCE CONFIGS *******************************************\\
//-------------------------------------------------------------------------------------------------------------\\
//******************************************* AWE CONFIGS *******************************************\\
set awe_map_vote "1" // Use the Map vote system from AWE - Thanks Tally <img src="http://s29.ucoz.net/sm/23/smile.gif" border="0" align="absmiddle" alt="smile">
set awe_map_vote_time "20" // Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_replay "0" // Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_gametypes "zom"
set awe_map_vote_zom_maps "mp_zom_streets_final mp_crossfire mp_zombie_matmata mp_strike mp_zom_offices mp_zom_castlewars mp_citystreets mp_zom_rats mp_zom_france1"
//******************************************* AWE CONFIGS *******************************************\\
//-------------------------------------------------------------------------------------------------------------\\
// Just finishing off some stuffs <img src="http://s29.ucoz.net/sm/23/smile.gif" border="0" align="absmiddle" alt="smile">
set g_gametype "zom"
set sv_mapRotationCurrent ""