Логин:
Пароль:
Реклама


  • Страница 1 из 4
  • 1
  • 2
  • 3
  • 4
  • »
Модератор форума: FiLLiN, iEnjoy  
Форум CoDHacks.Ru » Серия Call of Duty » Call of Duty 4: Modern Warfare » Другие вопросы » Cvar и Dvar команды (Для читов которые поддерживают эти функции..)
Cvar и Dvar команды
Admin Дата: Четверг, 23.04.2009, 06:08 | Сообщение # 1
Титул:
Я фея, мне можно!
Сообщений: 5992
Награды: 1830
Репутация:
Code
actionSlotsHide “0″
activeAction “”
ai_corpseCount “10″
ammoCounterHide “0″
authPort “20800″
authServerName “cod4master.activision.com”
bg_aimSpreadMoveSpeedThreshold “11″
bg_bobAmplitudeDucked “0.0075 0.0075″
bg_bobAmplitudeProne “0.02 0.005″
bg_bobAmplitudeSprinting “0.02 0.014″
bg_bobAmplitudeStanding “0.007 0.007″
bg_bobMax “8″
bg_fallDamageMaxHeight “300″
bg_fallDamageMinHeight “128″
bg_foliagesnd_fastinterval “500″
bg_foliagesnd_maxspeed “180″
bg_foliagesnd_minspeed “40″
bg_foliagesnd_resetinterval “500″
bg_foliagesnd_slowinterval “1500″
bg_ladder_yawcap “100″
bg_legYawTolerance “20″
bg_maxGrenadeIndicatorSpeed “20″
bg_prone_yawcap “85″
bg_shock_lookControl “1″
bg_shock_lookControl_fadeTime “2″
bg_shock_lookControl_maxpitchspeed “90″
bg_shock_lookControl_maxyawspeed “90″
bg_shock_lookControl_mousesensitivityscale “0.5″
bg_shock_movement “1″
bg_shock_screenBlurBlendFadeTime “1″
bg_shock_screenBlurBlendTime “0.4″
bg_shock_screenFlashShotFadeTime “1″
bg_shock_screenFlashWhiteFadeTime “1″
bg_shock_screenType “blurred”
bg_shock_sound “1″
bg_shock_soundDryLevel “1″
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25″
bg_shock_soundFadeOutTime “2.5″
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3″
bg_shock_soundLoopFadeTime “1.5″
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2″
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5″
bg_shock_viewKickFadeTime “3″
bg_shock_viewKickPeriod “0.75″
bg_shock_viewKickRadius “0.05″
bg_shock_volume_ambient “0.5″
bg_shock_volume_announcer “0.5″
bg_shock_volume_auto “0.5″
bg_shock_volume_auto2 “0.5″
bg_shock_volume_auto2d “0.5″
bg_shock_volume_autodog “0.5″
bg_shock_volume_body “0.5″
bg_shock_volume_body2d “0.5″
bg_shock_volume_bulletimpact “0.5″
bg_shock_volume_bulletwhizby “0.5″
bg_shock_volume_effects1 “0.5″
bg_shock_volume_effects2 “0.5″
bg_shock_volume_element “0.5″
bg_shock_volume_hurt “0.5″
bg_shock_volume_item “0.5″
bg_shock_volume_local “0.5″
bg_shock_volume_local2 “0.5″
bg_shock_volume_menu “0.5″
bg_shock_volume_mission “0.5″
bg_shock_volume_music “0.5″
bg_shock_volume_musicnopause “0.5″
bg_shock_volume_nonshock “0.5″
bg_shock_volume_physics “0.5″
bg_shock_volume_player1 “0.5″
bg_shock_volume_player2 “0.5″
bg_shock_volume_reload “0.5″
bg_shock_volume_reload2d “0.5″
bg_shock_volume_shellshock “0.5″
bg_shock_volume_vehicle “0.5″
bg_shock_volume_vehiclelimited “0.5″
bg_shock_volume_voice “0.5″
bg_shock_volume_weapon “0.5″
bg_shock_volume_weapon2d “0.5″
bg_swingSpeed “0.2″
bg_viewKickMax “90″
bg_viewKickMin “5″
bg_viewKickRandom “0.4″
bg_viewKickScale “0.2″
bullet_penetrationMinFxDist “30″
cg_airstrikeKillCamCloseXYDist “24″
cg_airstrikeKillCamCloseZDist “24″
cg_airstrikeKillCamDist “200″
cg_airstrikeKillCamFarBlur “2″
cg_airstrikeKillCamFarBlurDist “300″
cg_airstrikeKillCamFarBlurStart “100″
cg_airstrikeKillCamFov “80″
cg_airstrikeKillCamNearBlur “4″
cg_airstrikeKillCamNearBlurEnd “100″
cg_airstrikeKillCamNearBlurStart “0″
cg_blood “1″
cg_brass “1″
cg_centertime “5″
cg_chatHeight “8″
cg_chatTime “12000″
cg_connectionIconSize “0″
cg_constantSizeHeadIcons “0″
cg_crosshairAlpha “1″
cg_crosshairAlphaMin “0.5″
cg_crosshairDynamic “0″
cg_crosshairEnemyColor “1″
cg_cursorHints “4″
cg_debug_overlay_viewport “0″
cg_debugevents “0″
cg_debugInfoCornerOffset “0 0″
cg_debugposition “0″
cg_descriptiveText “1″
cg_draw2D “1″
cg_drawBreathHint “1″
cg_drawCrosshair “1″
cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
cg_drawFPS “Simple”
cg_drawFPSLabels “1″
cg_drawFriendlyNames “1″
cg_drawGun “1″
cg_drawHealth “0″
cg_drawLagometer “1″
cg_drawMantleHint “1″
cg_drawMaterial “Off”
cg_drawpaused “1″
cg_drawScriptUsage “0″
cg_drawShellshock “1″
cg_drawSnapshot “0″
cg_drawSpectatorMessages “1″
cg_drawThroughWalls “0″
cg_drawTurretCrosshair “1″
cg_dumpAnims “-1″
cg_enemyNameFadeIn “250″
cg_enemyNameFadeOut “250″
cg_errordecay “100″
cg_firstPersonTracerChance “0.5″
cg_footsteps “1″
cg_fov “65″
cg_fovMin “10″
cg_fovScale “1″
cg_friendlyNameFadeIn “0″
cg_friendlyNameFadeOut “1500″
cg_gameBoldMessageWidth “390″
cg_gameMessageWidth “455″
cg_gun_move_f “0″
cg_gun_move_minspeed “0″
cg_gun_move_r “0″
cg_gun_move_rate “0″
cg_gun_move_u “0″
cg_gun_ofs_f “0″
cg_gun_ofs_r “0″
cg_gun_ofs_u “0″
cg_gun_x “0″
cg_gun_y “0″
cg_gun_z “0″
cg_headIconMinScreenRadius “0.015″
cg_heliKillCamDist “1000″
cg_heliKillCamFarBlur “2″
cg_heliKillCamFarBlurDist “300″
cg_heliKillCamFarBlurStart “100″
cg_heliKillCamFov “15″
cg_heliKillCamNearBlur “4″
cg_heliKillCamNearBlurEnd “100″
cg_heliKillCamNearBlurStart “0″
cg_heliKillCamZDist “50″
cg_hintFadeTime “100″
cg_hudChatIntermissionPosition “5 110″
cg_hudChatPosition “5 204″
cg_hudDamageIconHeight “64″
cg_hudDamageIconInScope “0″
cg_hudDamageIconOffset “128″
cg_hudDamageIconTime “2000″
cg_hudDamageIconWidth “128″
cg_hudGrenadeIconEnabledFlash “0″
cg_hudGrenadeIconHeight “25″
cg_hudGrenadeIconInScope “0″
cg_hudGrenadeIconMaxHeight “104″
cg_hudGrenadeIconMaxRangeFlash “500″
cg_hudGrenadeIconMaxRangeFrag “250″
cg_hudGrenadeIconOffset “50″
cg_hudGrenadeIconWidth “25″
cg_hudGrenadePointerHeight “12″
cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
cg_hudProneY “-160″
cg_hudSayPosition “5 180″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
cg_hudStanceHintPrints “0″
cg_hudVotePosition “5 220″
cg_invalidCmdHintBlinkInterval “600″
cg_invalidCmdHintDuration “1800″
cg_laserEndOffset “0.5″
cg_laserFlarePct “0.2″
cg_laserForceOn “0″
cg_laserLight “1″
cg_laserLightBeginOffset “13″
cg_laserLightBodyTweak “15″
cg_laserLightEndOffset “-3″
cg_laserLightRadius “3″
cg_laserRadius “0.8″
cg_laserRange “1500″
cg_laserRangePlayer “1500″
cg_mapLocationSelectionCursorSpeed “0.6″
cg_marks_ents_player_only “0″
cg_nopredict “0″
cg_overheadIconSize “0.7″
cg_overheadNamesFarDist “1024″
cg_overheadNamesFarScale “0.6″
cg_overheadNamesFont “2″
cg_overheadNamesGlow “0 0 0 1″
cg_overheadNamesMaxDist “10000″
cg_overheadNamesNearDist “256″
cg_overheadNamesSize “0.5″
cg_overheadRankSize “0.5″
cg_predictItems “1″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “0″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “1″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor “0.8 0 0 1″
cg_ScoresPing_Interval “100″
cg_ScoresPing_LowColor “0 0.74902 0 1″
cg_ScoresPing_MaxBars “4″
cg_ScoresPing_MedColor “0.8 0.8 0 1″
cg_scriptIconSize “0″
cg_showmiss “0″
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
cg_subtitleMinTime “3″
cg_subtitles “1″
cg_subtitleWidthStandard “520″
cg_subtitleWidthWidescreen “520″
cg_teamChatsOnly “0″
cg_thirdPerson “0″
cg_thirdPersonAngle “0″
cg_thirdPersonRange “120″
cg_tracerchance “0.2″
cg_tracerlength “160″
cg_tracerScale “1″
cg_tracerScaleDistRange “25000″
cg_tracerScaleMinDist “5000″
cg_tracerScrewDist “100″
cg_tracerScrewRadius “0.5″
cg_tracerSpeed “7500″
cg_tracerwidth “4″
cg_viewZSmoothingMax “16″
cg_viewZSmoothingMin “1″
cg_viewZSmoothingTime “0.1″
cg_voiceIconSize “0″
cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6″
cl_allowDownload “1″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_anonymous “0″
cl_avidemo “0″
cl_bypassMouseInput “0″
cl_connectionAttempts “10″
cl_connectTimeout “200″
cl_forceavidemo “0″
cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
cl_ingame “0″
cl_maxpackets “30″
cl_maxPing “800″
cl_motdString “”
cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
cl_packetdup “1″
cl_paused “0″
cl_pitchspeed “140″
cl_punkbuster “1″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_talking “0″
cl_timeout “40″
cl_updateavailable “0″
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1″
cl_wwwDownload “1″
cl_yawspeed “140″
clientSideEffects “1″
com_animCheck “0″
com_filter_output “0″
com_introPlayed “1″
com_maxfps “0″
com_maxFrameTime “100″
com_playerProfile “gand”
com_recommendedSet “1″
com_statmon “0″
com_timescale “1″
compass “1″
compassClampIcons “1″
compassCoords “720 340 200″
compassECoordCutoff “37″
compassEnemyFootstepEnabled “0″
compassEnemyFootstepMaxRange “500″
compassEnemyFootstepMaxZ “100″
compassEnemyFootstepMinSpeed “140″
compassFriendlyHeight “18.75″
compassFriendlyWidth “18.75″
compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
compassRadarLineThickness “0.4″
compassRadarPingFadeTime “4″
compassRadarUpdateTime “4″
compassRotation “1″
compassSize “1″
compassSoundPingFadeTime “2″
compassTickertapeStretch “0.5″
con_default_console_filter “*”
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″
con_inputBoxColor “0.1 0.1 0.5 0.8″
con_inputHintBoxColor “0.1 0.1 0.5 1″
con_matchPrefixOnly “1″
con_minicon “1″
con_miniconlines “5″
con_minicontime “4″
con_outputBarColor “0.1 0.1 0.9 0.8″
con_outputSliderColor “0.15 0.15 0.1 0.6″
con_outputWindowColor “0.1 0.1 0.3 0.9″
con_typewriterColorBase “1 1 1″
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted “0 0.3 0.8 1″
con_typewriterColorGlowFailed “0.8 0 0 1″
con_typewriterColorGlowUpdated “0 0.6 0.18 1″
con_typewriterDecayDuration “700″
con_typewriterDecayStartTime “6000″
con_typewriterPrintSpeed “50″
customclass1 “RPD ”
customclass2 “m60″
customclass3 “m4″
customclass4 “Custom Slot 4″
customclass5 “Custom Slot 5″
dedicated “listen server”
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_MSG15″
drew_notes “5″
dynEnt_active “1″
dynEnt_bulletForce “1000″
dynEnt_explodeForce “12500″
dynEnt_explodeMaxEnts “20″
dynEnt_explodeMinForce “40″
dynEnt_explodeSpinScale “3″
dynEnt_explodeUpbias “0.5″
dynEntPieces_angularVelocity “0 0 0″
dynEntPieces_impactForce “1000″
dynEntPieces_velocity “0 0 0″
fixedtime “0″
friction “5.5″
fs_basegame “”
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_cdpath “”
fs_copyfiles “0″
fs_debug “0″
fs_game “”
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized “0″
fs_restrict “0″
fx_marks “1″
fx_marks_ents “1″
fx_marks_smodels “1″
g_allowvote “1″
g_antilag “1″
g_banIPs “”
g_clonePlayerMaxVelocity “80″
g_compassShowEnemies “0″
g_deadChat “1″
g_dropForwardSpeed “10″
g_dropHorzSpeedRand “100″
g_dropUpSpeedBase “10″
g_dropUpSpeedRand “5″
g_gametype “war”
g_log “games_mp.log”
g_logSync “0″
g_oldVoting “1″
g_playerCollisionEjectSpeed “25″
g_redCrosshairs “1″
g_synchronousClients “0″
g_useGear “1″
g_useholdspawndelay “500″
g_voiceChatTalkingDuration “500″
g_voteAbstainWeight “0.5″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
hiDef “1″
hud_deathQuoteFadeTime “1000″
hud_enable “1″
hud_fade_ammodisplay “0″
hud_fade_compass “0″
hud_fade_healthbar “2″
hud_fade_offhand “0″
hud_fade_sprint “1.7″
hud_fade_stance “1.7″
hud_fadeout_speed “0.1″
hud_flash_period_offhand “0.5″
hud_flash_time_offhand “2″
hud_health_pulserate_critical “0.5″
hud_health_pulserate_injured “1″
hud_health_startpulse_critical “0.33″
hud_health_startpulse_injured “1″
hudElemPausedBrightness “0.4″
in_mouse “1″
inertiaAngle “0″
inertiaDebug “0″
inertiaMax “50″
jump_height “39″
jump_ladderPushVel “128″
jump_slowdownEnable “1″
jump_spreadAdd “64″
jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_kothmode “0″
koth_spawnDelay “60″
koth_spawntime “0″
loc_forceEnglish “0″
loc_language “0″
loc_translate “1″
loc_warnings “1″
loc_warningsAsErrors “0″
logfile “2″
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 “1 0 0 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 “1 1 0 1″
lowAmmoWarningPulseFreq “1.7″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
m_filter “0″
m_forward “0.25″
m_pitch “0.022″
m_side “0.25″
m_yaw “0.022″
mantle_check_angle “60″
mantle_check_radius “0.1″
mantle_check_range “20″
mantle_debug “0″
mantle_enable “1″
mantle_view_yawcap “60″
mapname “”
masterPort “20810″
masterServerName “cod4master.activision.com”
monkeytoy “0″
motd “”
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
name “2ci-”
net_ip “localhost”
net_lanauthorize “0″
net_noipx “0″
net_noudp “0″
net_port “28960″
net_profile “0″
net_showprofile “0″
net_socksEnabled “0″
net_socksPassword “”
net_socksPort “1080″
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
onlinegame “1″
overrideNVGModelWithKnife “0″
packetDebug “0″
password “”
perk_bulletPenetrationMultiplier “2″
perk_extraBreath “5″
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180″
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400″
perk_sprintMultiplier “2″
perk_weapRateMultiplier “0.75″
perk_weapReloadMultiplier “0.5″
perk_weapSpreadMultiplier “0.65″
player_adsExitDelay “0″
player_backSpeedScale “0.7″
player_breath_fire_delay “0″
player_breath_gasp_lerp “6″
player_breath_gasp_scale “4.5″
player_breath_gasp_time “1″
player_breath_hold_lerp “1″
player_breath_hold_time “4.5″
player_breath_snd_delay “1″
player_breath_snd_lerp “2″
player_burstFireCooldown “0.2″
player_debugHealth “0″
player_dmgtimer_flinchTime “500″
player_dmgtimer_maxTime “750″
player_dmgtimer_minScale “0″
player_dmgtimer_stumbleTime “500″
player_dmgtimer_timePerPoint “100″
player_footstepsThreshhold “0″
player_lean_rotate_crouch_left “1.25″
player_lean_rotate_crouch_right “1″
player_lean_rotate_left “1.25″
player_lean_rotate_right “1.25″
player_lean_shift_crouch_left “12.5″
player_lean_shift_crouch_right “13″
player_lean_shift_left “5″
player_lean_shift_right “2.5″
player_meleeChargeFriction “1200″
player_meleeHeight “10″
player_meleeRange “64″
player_meleeWidth “10″
player_move_factor_on_torso “0″
player_moveThreshhold “10″
player_scopeExitOnDamage “0″
player_spectateSpeedScale “1″
player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
player_sprintMinTime “1″
player_sprintRechargePause “0″
player_sprintSpeedScale “1.5″
player_sprintStrafeSpeedScale “0.667″
player_sprintTime “4″
player_strafeAnimCosAngle “0.5″
player_strafeSpeedScale “0.8″
player_sustainAmmo “0″
player_turnAnims “0″
player_view_pitch_down “85″
player_view_pitch_up “85″
protocol “1″
r_aaAlpha “dither (fast)”
r_aaSamples “4″
r_altModelLightingUpdate “1″
r_aspectRatio “auto”
r_autopriority “0″
r_blur “0″
r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “dev-only blink”
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
r_colorMap “Unchanged”
r_contrast “1″
r_customMode “”
r_debugLineWidth “3″
r_debugShader “none”
r_depthPrepass “0″
r_desaturation “1″
r_detail “1″
r_diffuseColorScale “1″
r_displayRefresh “60 Hz”
r_distortion “1″
r_dlightLimit “4″
r_dof_bias “0.5″
r_dof_enable “1″
r_dof_farBlur “1.8″
r_dof_farEnd “7000″
r_dof_farStart “1000″
r_dof_nearBlur “6″
r_dof_nearEnd “60″
r_dof_nearStart “10″
r_dof_tweak “0″
r_dof_viewModelEnd “8″
r_dof_viewModelStart “2″
r_drawDecals “1″
r_drawSun “1″
r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSpecular “1″
r_envMapSunIntensity “2″
r_fastSkin “0″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmUseTweaks “0″
r_floatz “1″
r_fog “1″
r_forceLod “none”
r_fullbright “0″
r_fullscreen “0″
r_gamma “0.8″
r_glow “1″
r_glow_allowed “1″
r_glow_allowed_script_forced “0″
r_glowTweakBloomCutoff “0.5″
r_glowTweakBloomDesaturation “0″
r_glowTweakBloomIntensity0 “1″
r_glowTweakEnable “0″
r_glowTweakRadius0 “5″
r_glowUseTweaks “0″
r_gpuSync “adaptive”
r_highLodDist “-1″
r_ignore “0″
r_ignorehwgamma “0″
r_inGameVideo “1″
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1″
r_lightTweakAmbientColor “1 0 0 1″
r_lightTweakDiffuseFraction “0.5″
r_lightTweakSunColor “0 1 0 1″
r_lightTweakSunDiffuseColor “0 0 1 1″
r_lightTweakSunDirection “0 0 0″
r_lightTweakSunLight “1″
r_loadForRenderer “1″
r_lockPvs “0″
r_lodBiasRigid “0″
r_lodBiasSkinned “0″
r_lodScaleRigid “1″
r_lodScaleSkinned “1″
r_logFile “0″
r_lowestLodDist “-1″
r_lowLodDist “-1″
r_mediumLodDist “-1″
r_mode “1024×768″
r_modelVertColor “1″
r_monitor “0″
r_multiGpu “0″
r_norefresh “0″
r_normal “1″
r_normalMap “Unchanged”
r_outdoor “1″
r_outdoorAwayBias “32″
r_outdoorDownBias “0″
r_outdoorFeather “8″
r_picmip “0″
r_picmip_bump “0″
r_picmip_manual “1″
r_picmip_spec “0″
r_picmip_water “0″
r_polygonOffsetBias “-1″
r_polygonOffsetScale “-1″
r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
r_portalMinRecurseDepth “2″
r_portalWalkLimit “0″
r_preloadShaders “0″
r_pretess “1″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
r_rendererInUse “Shader model 3.0″
r_rendererPreference “Default”
r_resampleScene “1″
r_scaleViewport “1″
r_showFbColorDebug “None”
r_showFloatZDebug “0″
r_showLightGrid “0″
r_showMissingLightGrid “0″
r_showPixelCost “off”
r_showPortals “0″
r_singleCell “0″
r_skinCache “1″
r_skipPvs “0″
r_smc_enable “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “0″
r_smp_worker_thread1 “0″
r_specular “1″
r_specularColorScale “1″
r_specularMap “Unchanged”
r_spotLightBrightness “14″
r_spotLightEndRadius “196″
r_spotLightEntityShadows “1″
r_spotLightFovInnerFraction “0.7″
r_spotLightShadows “1″
r_spotLightSModelShadows “1″
r_spotLightStartRadius “36″
r_sse_skinning “1″
r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sun”
r_sunsprite_size “16″
r_texFilterAnisoMax “4″
r_texFilterAnisoMin “16″
r_texFilterDisable “0″
r_texFilterMipBias “0″
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0″
r_vc_makelog “0″
r_vc_showlog “0″
r_vsync “0″
r_warningRepeatDelay “5″
r_zfar “0″
r_zFeather “1″
r_znear “4″
r_znear_depthhack “0.1″
ragdoll_baselerp_time “1000″
ragdoll_bullet_force “500″
ragdoll_bullet_upbias “0.5″
ragdoll_debug “0″
ragdoll_dump_anims “0″
ragdoll_enable “1″
ragdoll_explode_force “18000″
ragdoll_explode_upbias “0.8″
ragdoll_fps “20″
ragdoll_jitter_scale “1″
ragdoll_jointlerp_time “3000″
ragdoll_max_life “4500″
ragdoll_max_simulating “16″
ragdoll_rotvel_scale “1″
ragdoll_self_collision_scale “1.2″
rate “25000″

Вот я их выложил...а объяснять что каждый код означает я не буду...Слишком долго))))
В общем пользуйтесь happy


Я никогда не пользуюсь скайпом!!



  • Наша группа
  • Написать мне в Instagram
  • Мы в TikTok
  • MAXIMUM408 Дата: Среда, 13.05.2009, 21:40 | Сообщение # 2
    Титул:
    Сообщений: 371
    Награды: 227
    Репутация:
    umnik


    ушел с кх
    dennew Дата: Воскресенье, 17.05.2009, 18:44 | Сообщение # 3
    Сообщений: 1
    Награды: 2
    Репутация:
    17
    может кто знает описание этих команд или ссылку дайте
    Admin Дата: Воскресенье, 17.05.2009, 19:22 | Сообщение # 4
    Титул:
    Я фея, мне можно!
    Сообщений: 5992
    Награды: 1830
    Репутация:
    На новом сайте перевод будет!

    Я никогда не пользуюсь скайпом!!



  • Наша группа
  • Написать мне в Instagram
  • Мы в TikTok
  • [PROaction] Дата: Воскресенье, 17.05.2009, 21:35 | Сообщение # 5
    Сообщений: 14
    Награды: 6
    Репутация:
    33
    Фига сибе команд скока!!! surprised surprised surprised
    Чика Дата: Среда, 20.05.2009, 13:58 | Сообщение # 6
    Сообщений: 2
    Награды: 2
    Репутация:
    17
    Где Расшифровка???

    Добавлено (20.05.2009, 13:58)
    ---------------------------------------------
    tommy

    Admin Дата: Среда, 20.05.2009, 14:02 | Сообщение # 7
    Титул:
    Я фея, мне можно!
    Сообщений: 5992
    Награды: 1830
    Репутация:
    Чика, На новом сайте будет для VIP, пока что готово только на 30%

    Я никогда не пользуюсь скайпом!!



  • Наша группа
  • Написать мне в Instagram
  • Мы в TikTok
  • [PROaction] Дата: Пятница, 22.05.2009, 18:25 | Сообщение # 8
    Сообщений: 14
    Награды: 6
    Репутация:
    33
    А почему тока ВИП то???
    angry2 devil devil devil vinsent
    Admin Дата: Пятница, 22.05.2009, 22:28 | Сообщение # 9
    Титул:
    Я фея, мне можно!
    Сообщений: 5992
    Награды: 1830
    Репутация:
    Потому что

    Я никогда не пользуюсь скайпом!!



  • Наша группа
  • Написать мне в Instagram
  • Мы в TikTok
  • antidell Дата: Суббота, 30.05.2009, 11:00 | Сообщение # 10
    Сообщений: 1
    Награды: 1
    Репутация:
    17
    а чтобы VIP стать что нужно зделать?
    Admin Дата: Суббота, 30.05.2009, 11:04 | Сообщение # 11
    Титул:
    Я фея, мне можно!
    Сообщений: 5992
    Награды: 1830
    Репутация:
    antidell, Пока что еще нельзя happy

    Я никогда не пользуюсь скайпом!!



  • Наша группа
  • Написать мне в Instagram
  • Мы в TikTok
  • OkiS Дата: Четверг, 30.07.2009, 19:27 | Сообщение # 12
    Сообщений: 21
    Награды: 2
    Репутация:
    -88
    Что это вобще alco wacko
    Kolabrod Дата: Четверг, 30.07.2009, 21:18 | Сообщение # 13
    Сообщений: 8362
    Награды: 528
    Репутация:
    OkiS, список команд для консольного управления сервером

    https://vk.com/kolabrod

    сразись с моим брутом -_-
    CoD-MA$ter Дата: Пятница, 31.07.2009, 14:53 | Сообщение # 14
    Сообщений: 1
    Награды: 3
    Репутация:
    20
    Если англ. знать то все понятно вот я английский знаю и не задаю вопросов (просто перевидите задачу консольную на рус. язык и все понятно ДЛЯ ЛОЛОВ)

    Мочи сепаратиста!
    HOOLIGAN Дата: Воскресенье, 02.08.2009, 14:53 | Сообщение # 15
    Титул:
    ЧиТеРю ПоД НиКоМ: /HeadShoot
    Сообщений: 562
    Награды: 35
    Репутация:
    847
    CoD-MA$ter, а сможешь мне перевод скинуть???


    Форум CoDHacks.Ru » Серия Call of Duty » Call of Duty 4: Modern Warfare » Другие вопросы » Cvar и Dvar команды (Для читов которые поддерживают эти функции..)
    • Страница 1 из 4
    • 1
    • 2
    • 3
    • 4
    • »
    Поиск:


    Копирование новостей и файлов разрешено | Копирование других материалов с сайта разрешено только со ссылкой на источник.

    Для правообладателей