Изменения в версии 2.3: Added: ammo crate parachute drop (weaponcontrol.cfg). Added: message when trying to sprint while carrying the flag. Added: humiliation sound and message for melee attack. Added: flamethrowers for axis and allies (incl. obits and stats). »» Tank can explode when hit. Configure in weaponcontrol.cfg (ex_ft_tank_explode). Added: Gas and napalm minefields. »» Warning: on/off setting for minefields changed. Added: clan logo image code incorporated into mod (miscfeatures.cfg). Added: american bomber model "Bell Memphis". Courtesy of {PST}Shanesaw Added: command monitor "set endmap" (incl. stats and map vote). Added: eXtreme+ RCON tool (modules player, map, weapon and server settings). Added: all-weapons setting to get ALL weapons on primary and secondary menus. Added: Call Vote delay (mapcontrol.cfg). Added: option to disable stock maps for in-game voting system (mapcontrol.cfg). Added: laserdot exclusion based on clan tag or screenname (playercontrol.cfg). Added: laserdot monitor revived. Off, Always On, On when ADS, On when not ADS. »» expanded functionality of ex_laserdot in playercontrol.cfg. Added: satchel Charges as frag or smoke grenade replacement (incl. obits and stats). Added: long range sniper rifles build into the mod, incl. scope zoom switching. »» Now z_lr_rifles.iwd only needs modified iw_sounds2.csv and iw_impacts.csv. Added: new knife model (SevenSniff). meleeDamage\100. Added: live player statistics (stats dashboard; see miscfeatures.cfg). Added: anti-run feature for Sniper/Tactical Servers (playercontrol.cfg). Added: ambient flares with selectable efx type (ambientfx.cfg). Added: game type Team King of the Hill (TKOTH). Added: team auto-assign for non-clan players only. »» Warning: setting ex_forceauto in playercontrol.cfg changed from on/off to multi! Added: prevent certain weapons from being dropped (by weapon class). Added: logprint statements in CTF, HQ and S&D to make external stats programs happy. Added: disallowed weapons are removed from the map (for maps containing weapons). Added: option to ignore clan voting for the end-of-game voting system. »» ex_ignore_clanvoting in mapcontrol.cfg. Added: melee & headshot bonus points available for all game types, except HM and LMS. »» for teamkills you can decide to convert bonus points into punishment points. »» WARNING: reward settings drastically changes in gametypes.cfg. Added: possibility to remove spawn points not being used by the active game type. »» miscfeatures.cfg/_ex_entities.gsc; for debugging “G_Spawn: no free entities”. Changed: removed some particle effects and all smoke effects from fire nades (lag). Changed: headpopping and zombie code completely removed. »» Warning: dead body handling changed (ex_deadbodyfx in playercontrol.cfg). Changed: napalm bomb effects trimmed. Changed: special nades (fire and gas) have SharedAmmoCap of 3 now. »» Limits pickup to a max of 3, like normal frag and smoke nades. Changed: special nades (fire and gas) have matching fusetime now. »» Also fixes a bug which enabled you to cook a nade and set a trip at the same time. Changed: server messages main delay not related to number of messages anymore. Changed: players don't get stuck in ceilings during warp (command monitor). Changed: sv_invulnerabletime removed from server.cfg (was COD-UO related). Changed: airstrikes being called in always drop bombs on target now (bomber only). Changed: height calculation for planes (ambient and WMD planes/airstrike). Changed: tripwires can be mixed nades (frag, smoke, fire, gas and satchel charges). Changed: disabled MP_hit_alert.wav (_damagefeedback.gsc) to remove the annoying static when hitting friendlies with arty and napalm (friendly fire 2/3). Changed: removed redundant self.pers["conseckill"] from _ex_obituary and _ex_main. Changed: improved WMD artillery HUD icon. Changed: redesigned rotating MOTD. It will not spam the log anymore. Changed: optimized obituary.gsc MeansOfDeath conversion. Changed: all scr_allow_ vars can now be combined with game type and/or map (e.g. set scr_allow_knife_mp_toujane "0"). Changed: weapon limiter code is now part of UpdateAllowed loop (removed ex_weaponlimit.gsc). Changed: PDF Quick Setup Guide no longer digitally signed. All features enabled. Fixed: you get sprint time after carrying the flag (heavy flag sprint bug). Fixed: corrected defaults for sprint hud (1) and sprint hud hint (0). Fixed: script errors by map announcer with player based rotation. Fixed: game type DOM: incorrect flag change sound reference. Fixed: surfacefx error on snowy maps (always precaching snow effect now). Fixed: team balancing messages during statsboard. Fixed: command monitor "set original" was missing localized strings. Fixed: command monitor and punishments redone. Also fixed "set team". Fixed: ambient airplanes/airstrikes not appearing/not dropping bombs. Fixed: Startammo in sten_mp weaponfile correccted (192). Fixed: scr_friendlyfire was limited by _ex_varcache to 2. Now set to 3. Fixed: airstrikes being called in now work properly (skybox and timing problem). Fixed: napalm airstrikes with friendlyfire 0/2 doesn't cause friendlies to burn until dying. Fixed: when given team point for healing teammate, the HUD is updated right away. Fixed: tripwire plant message showed when there was no need to. Fixed: replenishGrenades from ammocrates doesn't take away nades anymore. Fixed: laserdot default was black (0.0.0). Should have been red (1.0.0). Fixed: announce() messages in HTF. Fixed: obituary for sniper rifles show hitloc and distance again. Fixed: commented "self thread setServerInfoDvars();" in game type CNQ. Fixed: sprint code now uses 0.05 loop time again, so the sprint time will not get doubled. Fixed: all clientside load errors after FS_Startup (except dx7 errors; not mod related). »» Yes, even eliminated the notorious wm_quickmessage.menu errors. Fixed: lantern error on some maps (e.g. mp_djerba). »» Making sure level._effect is created in maps\mp\_load.gsc. Fixed: URL in mod.str includes "www" now. Fixed: active weapon could also become weapon on back. Fixed: fire sound for kar98k_sniper_2_mp and springfield_2_mp (build into mod). Fixed: statsboard spamming the log when player leaves the game when HUD is cleared. Fixed: statusicon error when player enters the game during intermission procedures. Fixed: statsboard efficiency -- suicides were counted twice (already included in deaths). Fixed: game["draw_flag"] problem in SD and RBCTF. Fixed: obituary OS aware; no localized string errors anymore. Fixed: thompson_mp now has clipsize\30 (PDF says 40 -- sorry for that). Fixed: CTF and CTFB were giving points for killing teammates. |