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| Keylogger  | Дата: Четверг, 23.08.2012, 20:21 | Сообщение # 207 |  |  | Quote (n1knehay) Дайте мне скрипт на тп техники к себе или мапхак на технику. 
 Code if (isNil "playershield") then {playershield = true;} else {playershield = !playershield}; ExceptionsPlayers = ["r00tbag", "Rocket", "MrMedic"];
 if(playershield) then {
 playerDistanceScreen =
 [
 ["",true],
 ["Distance", [-1], "", -5, [["expression", "playershield = false;"]], "1", "1"],
 ["10", [2], "", -5, [["expression", "PlayerDistance=10;PlayerDistanceStat=true;"]], "1", "1"],
 ["20", [3], "", -5, [["expression", "PlayerDistance=20;PlayerDistanceStat=true;"]], "1", "1"],
 ["30", [4], "", -5, [["expression", "PlayerDistance=30;PlayerDistanceStat=true;"]], "1", "1"],
 ["40", [5], "", -5, [["expression", "PlayerDistance=40;PlayerDistanceStat=true;"]], "1", "1"],
 ["50", [6], "", -5, [["expression", "PlayerDistance=50;PlayerDistanceStat=true;"]], "1", "1"],
 ["100", [7], "", -5, [["expression", "PlayerDistance=100;PlayerDistanceStat=true;"]], "1", "1"],
 ["AllMap", [8], "", -5, [["expression", "PlayerDistance=999999999;PlayerDistanceStat=true;"]], "1", "1"],
 ["Exit", [13], "", -3, [["expression", "playershield = false;"]], "1", "1"]
 ];
 
 showCommandingMenu "#USER:playerDistanceScreen";
 WaitUntil{PlayerDistanceStat};
 
 titleText [format["Player Shield activated with distance %1 meters! Exception player:%2",ZombieDistance,ExceptionsPlayers],"PLAIN DOWN"]; titleFadeOut 4;
 } else {
 PlayerDistanceStat=false;
 };
 
 while {playershield && PlayerDistanceStat} do {
 
 _pos = getPos player;
 _players = _pos nearEntities ["Man",PlayerDistance];
 _units = allUnits;
 
 _countunits = count _units;
 _countplayers = count _players;
 
 for "_i" from 0 to (_countplayers -1) do
 {
 _player = _players select _i;
 if(_player != player && !(name _player in ExceptionsPlayers)) then
 {
 for "_i2" from 0 to (_countunits -1) do
 {
 _unit = _units select _i2;
 if(_unit == _player) then {
 _text = format["%1 has crossed the line!", name _player];
 titleText [_text,"PLAIN DOWN"]; titleFadeOut 4;
 _player setDamage 1;
 RandomHeadshots=round(random 4);
 HumanityVal=_player getVariable["humanity",0];
 If (!alive _player && HumanityVal>=0) then {
 _killsH = player getVariable["humanKills",0];
 player setvariable["humanKills", _killsH+1,true];
 };
 If (!alive _player && HumanityVal<=0) then {
 _killsB = player getVariable["banditKills",0];
 player setvariable["banditKills", _killsB+1,true];
 };
 If (RandomHeadshots==1) then {
 _headShots = player getVariable["headShots",0];
 player setVariable["headShots",_headShots+1,true]
 };
 };
 };
 };
 };
 };
 titleText ["Player Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;
 Мап хак на технику. А потом просто сам тп на нее и все.
 
 Добавлено (23.08.2012, 20:19)
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 Quote (Another17) Дайте скрипт на нормальный ящик (БОООЛЬШОЙ) а то за маленький с сервов кикает
 Пользуюсь, все нормально.
 
 Code _plpos = getposATL player; _plr = "";
 _posplrpoop = (position player);
 
 _dayz_wep =["SVD_NSPU_EP1","AK_74_GL_kobra","AK_74_GL","AKS_GOLD","SVD","KSVK","RPK_74","PK","Pecheneg","AK_107_GL_pso","AK_107_GL_kobra","AK_107_kobra"   ,"M14_EP1","Remington870_lamp","BAF_LRR_scoped","BAF_AS50_TWS","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Wi nc  hester1866","LeeEnfield","revolver_gold_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
 "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5   A5","huntingrifle","Crossbow","glock17_EP1","M9",
 "M9SD","Colt1911","UZI_SD_EP1","MakarovSD","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFla   shlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
 "ItemEtool","ItemToolbox"];
 
 _dayz_mag =["10Rnd_762x54_SVD","1Rnd_SMOKEYELLOW_GP25","1Rnd_SMOKEGREEN_GP25","1Rnd_SMOKERED_GP25","1Rnd_HE_GP25","1Rnd_SMOKE_GP25","FlareYellow_GP25","   FlareRed_GP25","FlareGreen_GP25","FlareWhite_GP25","100Rnd_762x54_PK","30Rnd_762x39_SA58","5Rnd_127x108_KSVK","30Rnd_545x39_AK","20Rnd_762 x5  1_FNFAL","5Rnd_86x70_L115A1","64Rnd_9x19_SD_Bizon","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47", "5Rn  d_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203",
 "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","1   5Rnd_W1866_Slug","5x_22_LR_17_HMR",
 "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_MakarovSD","6Rnd_45ACP","BoltSteel","PipeBomb"   ,"HandGrenade_west",
 "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","Hand   RoadFlare","HandChemGreen","HandChemBlue",
 "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","Item   Bloodbag","ItemHeatPack","PartWoodPile","PartWheel",
 "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Surviv   or2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];
 
 _dayz_bpk =["DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];
 
 abox1 = "RUVehicleBox" createVehicle ( position player );
 {abox1 addWeaponCargoGlobal [_x,20];} forEach _dayz_wep;
 {abox1 addMagazineCargoGlobal [_x,200];} forEach _dayz_mag;
 {abox1 addBackpackCargo [_x,30];} forEach _dayz_bpk;
 
 sleep 300;
 
 deletevehicle veh;
 
 if (true) exitWith {};
 Добавлено (23.08.2012, 20:21)
 ---------------------------------------------
 
 Quote (Candy) 7.Превращение всех игроков в животных, зомби вкл/выкл + возвращение к нормальному режиму 7.Превращение конкретного игрока(при наведении прицела) в животное или зомби вкл/выкл + возвр к нормальному режиму
Да, веселая вещь, кто знает, подкиньте
 
 
 Сообщение отредактировал Keylogger - Четверг, 23.08.2012, 20:21 |  |  |  |  | 
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| Candy  | Дата: Четверг, 23.08.2012, 20:30 | Сообщение # 208 |  |  | Нашел интересную вещь... 
 Parachute Cows
 sCode = 'hint "cows incoming";';
 sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
 sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
 sCode = sCode + 'cpbLoops = 100;';
 sCode = sCode + 'cpLoopsDelay = 0.13;';
 sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
 sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
 sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
 sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
 sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
 sCode = sCode + 'sleep cpLoopsDelay;};';
 sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
 openMap [true, false];
 onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
 Parachute Pilot Zombies
 sCode = 'hint "Zombies incoming";';
 sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
 sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
 sCode = sCode + 'cpbLoops = 100;';
 sCode = sCode + 'cpLoopsDelay = 0.13;';
 sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
 sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
 sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
 sCode = sCode + ' _cow=group player createunit ["z_soldier_pilot", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
 sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
 sCode = sCode + 'sleep cpLoopsDelay;};';
 sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
 openMap [true, false];
 onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
 Parachute Jeep's
 sCode = 'hint "Jeeps inbound";';
 sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
 sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
 sCode = sCode + 'cpbLoops = 100;';
 sCode = sCode + 'cpLoopsDelay = 0.13;';
 sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
 sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
 sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
 sCode = sCode + ' _cow= createvehicle ["LandRover_CZ_EP1", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
 sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
 sCode = sCode + 'sleep cpLoopsDelay;};';
 sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
 openMap [true, false];
 onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
 Parachute Helicopters
 sCode = 'hint "Chopper inbound";';
 sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
 sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
 sCode = sCode + 'cpbLoops = 100;';
 sCode = sCode + 'cpLoopsDelay = 0.13;';
 sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
 sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
 sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
 sCode = sCode + ' _cow= createvehicle ["UH1H_DZ", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
 sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
 sCode = sCode + 'sleep cpLoopsDelay;};';
 sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
 openMap [true, false];
 onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
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