Keylogger | Дата: Четверг, 23.08.2012, 20:21 | Сообщение # 207 |
| Quote (n1knehay) Дайте мне скрипт на тп техники к себе или мапхак на технику. Code if (isNil "playershield") then {playershield = true;} else {playershield = !playershield}; ExceptionsPlayers = ["r00tbag", "Rocket", "MrMedic"]; if(playershield) then { playerDistanceScreen = [ ["",true], ["Distance", [-1], "", -5, [["expression", "playershield = false;"]], "1", "1"], ["10", [2], "", -5, [["expression", "PlayerDistance=10;PlayerDistanceStat=true;"]], "1", "1"], ["20", [3], "", -5, [["expression", "PlayerDistance=20;PlayerDistanceStat=true;"]], "1", "1"], ["30", [4], "", -5, [["expression", "PlayerDistance=30;PlayerDistanceStat=true;"]], "1", "1"], ["40", [5], "", -5, [["expression", "PlayerDistance=40;PlayerDistanceStat=true;"]], "1", "1"], ["50", [6], "", -5, [["expression", "PlayerDistance=50;PlayerDistanceStat=true;"]], "1", "1"], ["100", [7], "", -5, [["expression", "PlayerDistance=100;PlayerDistanceStat=true;"]], "1", "1"], ["AllMap", [8], "", -5, [["expression", "PlayerDistance=999999999;PlayerDistanceStat=true;"]], "1", "1"], ["Exit", [13], "", -3, [["expression", "playershield = false;"]], "1", "1"] ];
showCommandingMenu "#USER:playerDistanceScreen"; WaitUntil{PlayerDistanceStat};
titleText [format["Player Shield activated with distance %1 meters! Exception player:%2",ZombieDistance,ExceptionsPlayers],"PLAIN DOWN"]; titleFadeOut 4; } else { PlayerDistanceStat=false; };
while {playershield && PlayerDistanceStat} do {
_pos = getPos player; _players = _pos nearEntities ["Man",PlayerDistance]; _units = allUnits;
_countunits = count _units; _countplayers = count _players;
for "_i" from 0 to (_countplayers -1) do { _player = _players select _i; if(_player != player && !(name _player in ExceptionsPlayers)) then { for "_i2" from 0 to (_countunits -1) do { _unit = _units select _i2; if(_unit == _player) then { _text = format["%1 has crossed the line!", name _player]; titleText [_text,"PLAIN DOWN"]; titleFadeOut 4; _player setDamage 1; RandomHeadshots=round(random 4); HumanityVal=_player getVariable["humanity",0]; If (!alive _player && HumanityVal>=0) then { _killsH = player getVariable["humanKills",0]; player setvariable["humanKills", _killsH+1,true]; }; If (!alive _player && HumanityVal<=0) then { _killsB = player getVariable["banditKills",0]; player setvariable["banditKills", _killsB+1,true]; }; If (RandomHeadshots==1) then { _headShots = player getVariable["headShots",0]; player setVariable["headShots",_headShots+1,true] }; }; }; }; }; }; titleText ["Player Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;
Мап хак на технику. А потом просто сам тп на нее и все.
Добавлено (23.08.2012, 20:19) --------------------------------------------- Quote (Another17) Дайте скрипт на нормальный ящик (БОООЛЬШОЙ) а то за маленький с сервов кикает
Пользуюсь, все нормально. Code _plpos = getposATL player; _plr = ""; _posplrpoop = (position player);
_dayz_wep =["SVD_NSPU_EP1","AK_74_GL_kobra","AK_74_GL","AKS_GOLD","SVD","KSVK","RPK_74","PK","Pecheneg","AK_107_GL_pso","AK_107_GL_kobra","AK_107_kobra" ,"M14_EP1","Remington870_lamp","BAF_LRR_scoped","BAF_AS50_TWS","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Wi nc hester1866","LeeEnfield","revolver_gold_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ", "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5 A5","huntingrifle","Crossbow","glock17_EP1","M9", "M9SD","Colt1911","UZI_SD_EP1","MakarovSD","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFla shlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox", "ItemEtool","ItemToolbox"];
_dayz_mag =["10Rnd_762x54_SVD","1Rnd_SMOKEYELLOW_GP25","1Rnd_SMOKEGREEN_GP25","1Rnd_SMOKERED_GP25","1Rnd_HE_GP25","1Rnd_SMOKE_GP25","FlareYellow_GP25"," FlareRed_GP25","FlareGreen_GP25","FlareWhite_GP25","100Rnd_762x54_PK","30Rnd_762x39_SA58","5Rnd_127x108_KSVK","30Rnd_545x39_AK","20Rnd_762 x5 1_FNFAL","5Rnd_86x70_L115A1","64Rnd_9x19_SD_Bizon","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47", "5Rn d_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203", "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","1 5Rnd_W1866_Slug","5x_22_LR_17_HMR", "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_MakarovSD","6Rnd_45ACP","BoltSteel","PipeBomb" ,"HandGrenade_west", "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","Hand RoadFlare","HandChemGreen","HandChemBlue", "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","Item Bloodbag","ItemHeatPack","PartWoodPile","PartWheel", "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Surviv or2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];
_dayz_bpk =["DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];
abox1 = "RUVehicleBox" createVehicle ( position player ); {abox1 addWeaponCargoGlobal [_x,20];} forEach _dayz_wep; {abox1 addMagazineCargoGlobal [_x,200];} forEach _dayz_mag; {abox1 addBackpackCargo [_x,30];} forEach _dayz_bpk;
sleep 300;
deletevehicle veh;
if (true) exitWith {};
Добавлено (23.08.2012, 20:21) --------------------------------------------- Quote (Candy) 7.Превращение всех игроков в животных, зомби вкл/выкл + возвращение к нормальному режиму 7.Превращение конкретного игрока(при наведении прицела) в животное или зомби вкл/выкл + возвр к нормальному режиму Да, веселая вещь, кто знает, подкиньте
Сообщение отредактировал Keylogger - Четверг, 23.08.2012, 20:21 |
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Candy | Дата: Четверг, 23.08.2012, 20:30 | Сообщение # 208 |
| Нашел интересную вещь...
Parachute Cows sCode = 'hint "cows incoming";'; sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];'; sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];'; sCode = sCode + 'cpbLoops = 100;'; sCode = sCode + 'cpLoopsDelay = 0.13;'; sCode = sCode + 'for "_i" from 0 to cpbLoops do {'; sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];'; sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];'; sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];'; sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ; sCode = sCode + 'sleep cpLoopsDelay;};'; sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;'; openMap [true, false]; onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;"; Parachute Pilot Zombies sCode = 'hint "Zombies incoming";'; sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];'; sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];'; sCode = sCode + 'cpbLoops = 100;'; sCode = sCode + 'cpLoopsDelay = 0.13;'; sCode = sCode + 'for "_i" from 0 to cpbLoops do {'; sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];'; sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];'; sCode = sCode + ' _cow=group player createunit ["z_soldier_pilot", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];'; sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ; sCode = sCode + 'sleep cpLoopsDelay;};'; sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;'; openMap [true, false]; onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;"; Parachute Jeep's sCode = 'hint "Jeeps inbound";'; sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];'; sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];'; sCode = sCode + 'cpbLoops = 100;'; sCode = sCode + 'cpLoopsDelay = 0.13;'; sCode = sCode + 'for "_i" from 0 to cpbLoops do {'; sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];'; sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];'; sCode = sCode + ' _cow= createvehicle ["LandRover_CZ_EP1", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];'; sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ; sCode = sCode + 'sleep cpLoopsDelay;};'; sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;'; openMap [true, false]; onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;"; Parachute Helicopters sCode = 'hint "Chopper inbound";'; sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];'; sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];'; sCode = sCode + 'cpbLoops = 100;'; sCode = sCode + 'cpLoopsDelay = 0.13;'; sCode = sCode + 'for "_i" from 0 to cpbLoops do {'; sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];'; sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];'; sCode = sCode + ' _cow= createvehicle ["UH1H_DZ", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];'; sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ; sCode = sCode + 'sleep cpLoopsDelay;};'; sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;'; openMap [true, false]; onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
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