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Модератор форума: g0d-me, Casus, FiLLiN, iEnjoy  
Свои скрипты в DayZ (Aimjunkies Cheat)
prafick Дата: Пятница, 24.08.2012, 22:10 | Сообщение # 211
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Репутация:
n1cе^^,
Code
_plpos = getposATL player;
_plr = "";
_posplrpoop = (position player);

_dayz_wep =["SVD_NSPU_EP1","AK_74_GL_kobra","AK_74_GL","AKS_GOLD","SVD","KSVK","RPK_74","PK","Pecheneg","AK_107_GL_pso","AK_107_GL_kobra","AK_107_kobra" ,"M14_EP1","Remington870_lamp","BAF_LRR_scoped","BAF_AS50_TWS","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winc hester1866","LeeEnfield","revolver_gold_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
        "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5 A5","huntingrifle","Crossbow","glock17_EP1","M9",
        "M9SD","Colt1911","UZI_SD_EP1","MakarovSD","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFla shlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
        "ItemEtool","ItemToolbox"];
        
_dayz_mag =["10Rnd_762x54_SVD","1Rnd_SMOKEYELLOW_GP25","1Rnd_SMOKEGREEN_GP25","1Rnd_SMOKERED_GP25","1Rnd_HE_GP25","1Rnd_SMOKE_GP25","FlareYellow_GP25"," FlareRed_GP25","FlareGreen_GP25","FlareWhite_GP25","100Rnd_762x54_PK","30Rnd_762x39_SA58","5Rnd_127x108_KSVK","30Rnd_545x39_AK","20Rnd_762x5 1_FNFAL","5Rnd_86x70_L115A1","64Rnd_9x19_SD_Bizon","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rn d_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203",
        "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","1 5Rnd_W1866_Slug","5x_22_LR_17_HMR",
        "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_MakarovSD","6Rnd_45ACP","BoltSteel","PipeBomb" ,"HandGrenade_west",
        "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","Hand RoadFlare","HandChemGreen","HandChemBlue",
        "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","Item Bloodbag","ItemHeatPack","PartWoodPile","PartWheel",
        "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Surviv or2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];

_dayz_bpk =["DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];
      
     abox1 = "RUVehicleBox" createVehicle ( position player  );
{abox1 addWeaponCargoGlobal [_x,20];} forEach _dayz_wep;
{abox1 addMagazineCargoGlobal [_x,200];} forEach _dayz_mag;
{abox1 addBackpackCargo [_x,30];} forEach _dayz_bpk;

sleep 300;

deletevehicle veh;

if (true) exitWith {};


druver Дата: Суббота, 25.08.2012, 15:16 | Сообщение # 212
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171
g0d-me, в том то и дело.. у меня чит не запускается или всё стирает

skype:kamikadze0404
Разрешение
iconzrus Дата: Суббота, 25.08.2012, 16:30 | Сообщение # 213
Сообщений: 287
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Репутация:
955
del.

Сообщение отредактировал iconzrus - Суббота, 25.08.2012, 16:39
Nomdy Дата: Понедельник, 27.08.2012, 13:08 | Сообщение # 214
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Репутация:
Дайте скрипт на спавн танка:)
NunQmad Дата: Понедельник, 27.08.2012, 14:02 | Сообщение # 215
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Репутация:
Люди добрые, подскажите скрипт на убийство определнного игрока и скрипт на телепортацию определнного игрока ко мне
t1x0y Дата: Понедельник, 27.08.2012, 14:15 | Сообщение # 216
Титул:
Местный Ноунейм
Сообщений: 1382
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Репутация:
NunQmad,
Code
friendname1 = 'ENTERNAMEHERE';
friendname2 = 'ENTERNAMEHERE';
friendname3 = 'ENTERNAMEHERE';
friendname4 = 'ENTERNAMEHERE';
friendname5 = 'ENTERNAMEHERE';
friendname6 = 'ENTERNAMEHERE';
friendname7 = 'ENTERNAMEHERE';
friendname8 = 'ENTERNAMEHERE';
friendname9 = 'ENTERNAMEHERE';
friendname10 = 'ENTERNAMEHERE';

tpfriends =  
[
["",true],
["Teleport 1", [2], "", -5, [["expression", "FriendName=friendname1;TeleportFriend=true;"]], "1", "1"],
["Teleport 2", [3], "", -5, [["expression", "FriendName=friendname2;TeleportFriend=true;"]], "1", "1"],
["Teleport 3", [4], "", -5, [["expression", "FriendName=friendname3;TeleportFriend=true;"]], "1", "1"],
["Teleport 4", [5], "", -5, [["expression", "FriendName=friendname4;TeleportFriend=true;"]], "1", "1"],
["Teleport 5", [6], "", -5, [["expression", "FriendName=friendname5;TeleportFriend=true;"]], "1", "1"],
["Teleport 6", [7], "", -5, [["expression", "FriendName=friendname6;TeleportFriend=true;"]], "1", "1"],
["Teleport 7", [8], "", -5, [["expression", "FriendName=friendname7;TeleportFriend=true;"]], "1", "1"],
["Teleport 8", [9], "", -5, [["expression", "FriendName=friendname8;TeleportFriend=true;"]], "1", "1"],
["Teleport 9", [10], "", -5, [["expression", "FriendName=friendname9;TeleportFriend=true;"]], "1", "1"],
["Teleport 10", [11], "", -5, [["expression", "FriendName=friendname10;TeleportFriend=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:tpfriends";
WaitUntil{TeleportFriend};

titleText [format["Player %1 teleported to you.",FriendName],"PLAIN DOWN"]; titleFadeOut 4;
TeleportFriend=false;

_players = playableUnits;
_countplayers = count _players;
_i = 0;

for "_i" from 0 to _countplayers do
{
_player = _players select _i;
if(format[name _player] == FriendName) then {
_pos = getPos vehicle player;
_player setPos _pos;
}
};


druver Дата: Понедельник, 27.08.2012, 14:22 | Сообщение # 217
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171
Игра постоянно зависает когда включаю чит

skype:kamikadze0404
Разрешение
NunQmad Дата: Понедельник, 27.08.2012, 15:03 | Сообщение # 218
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Репутация:
Это разве не скрип на убийство всего сервера?
ViRuS-knife Дата: Понедельник, 27.08.2012, 15:23 | Сообщение # 219
Титул:
SO HARDCORE
Сообщений: 405
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Репутация:
NunQmad, Нет . Где "ENTERNAMEHERE" вписывай ник друга
druver, Неправильно установил скрипт . Прописывать нужно в UserMenu.txt . Имя в меню=Название скрипта.sqf ( Пример: Teleport=tp.sqf )
NunQmad Дата: Понедельник, 27.08.2012, 15:29 | Сообщение # 220
Сообщений: 0
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Репутация:
Дайте еще скрипт на убийство определенного игрока
Nomdy Дата: Понедельник, 27.08.2012, 15:40 | Сообщение # 221
Сообщений: 0
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Репутация:
Дайте скрипт на респавн танка, зданий , и телепорт ко мне всех игроков без убийства! Буду очень благодарен!
Видел как игрок респавнил здания и танки
druver Дата: Понедельник, 27.08.2012, 19:14 | Сообщение # 222
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171
Дайте на маркер машин на карте скрипт

skype:kamikadze0404
Разрешение
g0d-me Дата: Понедельник, 27.08.2012, 19:32 | Сообщение # 223
Титул:
эскадрон смерти
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druver,
Quote
// Map markers by e - v1.2

disableSerialization;

_minimap_disp = (uinamespace getvariable "BIS_RscMiniMap");
_minimap = _minimap_disp displayCtrl 101;
_minimap_frame = _minimap_disp displayCtrl 101000;
_mm_w = 0.35;
_mm_h = 0.301;

if (isnil "mapmarkers") then {
mapmarkers = true;
classes = ["UH1Wreck_DZ", "TentStorage"];
markme = [];
extraobjects = [];
_map = (findDisplay 12) displayCtrl 51;
// May as well disable the huge GPS frame
_minimap_frame ctrlShow false;
// And move GPS
// To increase gps size, we would need to increase _mm_w, _mm_h, and re-center with ctrlMapAnimCommit every draw?
//_mm_x = (SafeZoneW + SafeZoneX) - (_mm_w + 0.005); // Bottom right corner
//_mm_y = (SafeZoneH + SafeZoneY) - (_mm_h + 0.005); // Bottom right corner
_mm_x = SafeZoneX + 0.005; // Top left corner
_mm_y = SafeZoney + 0.005; // Top left corner
_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
_minimap ctrlcommit 0.01;
_mapdraw = _map ctrlSetEventHandler ["Draw", "_this call draw;"];
_minimapdraw = _minimap ctrlSetEventHandler ["Draw", "_this call draw;"];
gps_zoom_keyEH = (findDisplay 46) displayAddEventHandler ["KeyDown","_this call gps_zoom_lvl;"];
if (isnil "gps_zoom") then {
gps_zoom = 0.05;
};
sleep 0.1;
Hint "Map markers on";
} else {
mapmarkers = nil;
_map ctrlremoveeventhandler ["Draw", _mapdraw];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", gps_zoom_keyEH];
_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.625);
_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480);
_minimap_frame ctrlShow true;
_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
_minimap ctrlcommit 0.01;
sleep 0.1;
Hint "Map markers off";
};

gps_zoom_lvl = {
if (typeName _this == "ARRAY") then {
private["_dikCode", "_shift", "_ctrlKey", "_alt"];
//_ctrl = _this select 0;
_dikCode = _this select 1;
_shift = _this select 2;
_ctrlKey = _this select 3;
_alt = _this select 4;

if (!_shift && !_ctrlKey && _alt) then {
if (_dikCode in (actionKeys "ZoomIn")) then {
gps_zoom = gps_zoom - 0.001;
if (gps_zoom > 1) then {
gps_zoom = 1.0;
};
if (gps_zoom < 0) then {
gps_zoom = 0.0;
};
};
if (_dikCode in (actionKeys "ZoomOut")) then {
gps_zoom = gps_zoom + 0.001;
if (gps_zoom > 1) then {
gps_zoom = 1.0;
};
if (gps_zoom < 0) then {
gps_zoom = 0.0;
};
};
};
};
};

draw = {
if (!isnil "mapmarkers") then {
private["_ctrl", "_unit", "_pos", "_dir", "_icon", "_w", "_h", "_colour"];
_ctrl = _this select 0;
// GPS zooming
if (str _ctrl == "Control #101") then {
_ctrl ctrlMapAnimAdd[0, gps_zoom, getpos player];
ctrlMapAnimCommit _ctrl;
};

{
_unit = _x select 0;
if (!isnull _unit) then {
_pos = _x select 1;
_dir = _x select 2;
_icon = _x select 3;
_w = _x select 4;
_h = _x select 5;
//_text = _x select 6;
_colour = _x select 7;
// map drawIcon [texture, color, position, width, height, angle, text, shadow]
// It seems text doesn't work, or at least it doesn't add text like a marker..
_ctrl drawIcon [_icon, _colour, _pos, _w, _h, _dir, "textnowork", true];
};
} foreach markme;
};
};

addmarker = {
_ctr2 = _this select 0;
_marker_name = _this select 1;
_pos_x = _this select 2;
_pos_y = _this select 3;
_marker_type = _this select 4;
_text = _this select 5;
_marker_colour = _this select 6;

marker_names set [_ctr2, _marker_name];
_marker_name = createMarkerLocal [_marker_name, [_pos_x, _pos_y, 0]];
_marker_name setMarkerTypeLocal _marker_type;
_marker_name setMarkerTextLocal _text;
_marker_name setMarkerSizeLocal [0.1, 0.1];
_marker_name setMarkerColorLocal _marker_colour;
};

// Weeks ago I tried MANY (clever) ways to avoid this. This seems the best solution =/
deletemarkers = {
{
deleteMarkerLocal _x;
} foreach marker_names;
marker_names = [];
};

waituntil {
// TODO check for visiblemap or gps is active before continuing
// (OR call/spawn update from draw?)
if (!isnil "mapmarkers") then {
call deletemarkers;
_ctr = 0;
_ctr2 = 0;

// Check for tents and heli crash sites, but not at all frequently
[] spawn {
if (isnil "objectchk_time") then {
objectchk_time = diag_tickTime;
};

if ((diag_tickTime - objectchk_time) > 120) then {
objectchk_time = diag_tickTime;
extraobjects = nearestobjects[player, classes, 20000];
};
};

{
_unit = _x;
_pos = getposASL _unit;
_dir = getdir _unit;

_icon = "\ca\ui\data\markers\gr_marker_triangle_ca.paa";
_w = 15;
_h = 20;
_text = format["%1", typeOf _unit];
_colour = [0, 0, 1, 1]; // Blue

_marker_name = format["%1-%2", _ctr2, typeOf _unit];
_marker_type = "vehicle";
_marker_colour = "ColorBlue";

if (_unit iskindof "man") then {
if (isplayer _unit) then {
_marker_name = format["%1-%2", _ctr2, name _unit];
if (_unit == player) then {
_colour = [0, 0, 0, 1]; // Black
_marker_colour = "ColorBlack";
_text = "You";
} else {
_colour = [1, 0, 0, 1]; // Red
_marker_colour = "ColorRed";
_text = format ["%1", name _unit];
};
};
// Unit is in vehicle, don't want to see their arrow marker (clutter) or name (we show it elsewhere)
if (vehicle _unit != _unit) then {
_colour = [0,0,0,0];
_marker_type = "empty";
};
};

if ((_unit iskindof "air") or (_unit iskindof "helicopter") or (_unit iskindof "plane") or (_unit iskindof "car") or (_unit iskindof "landvehicle")) then {
_vehcrew = crew _unit;
// Vehicle is occupado
if (count _vehcrew > 0) then {
_colour = [1, 0, 0, 1]; // Red
_marker_colour = "ColorRed";
_vertspace2 = 20;
_vertspace = _vertspace2;
{
private ["_marker_name", "_pos", "_marker_type", "_text"];
_marker_name = format["%1-%2", _ctr2, name _x];
_pos = getposASL _x;
_marker_type = "waypoint";
_text = format ["%1", name _x];

[_ctr2, _marker_name, (_pos select 0), (_pos select 1) - _vertspace, _marker_type, _text, _marker_colour] call addmarker;
_vertspace = _vertspace + _vertspace2;
_ctr2 = _ctr2 + 1;
} foreach _vehcrew;
};
};

// My current solution for adding text/names to the 'markers' is to have a real marker at the same location. It will show behind drawicon. I hope this is temporary.
[_ctr2, _marker_name, (_pos select 0) + 5, _pos select 1, _marker_type, _text, _marker_colour] call addmarker;
_ctr2 = _ctr2 + 1;

markme set [_ctr, [_unit, _pos, _dir, _icon, _w, _h, _text, _colour]];
_ctr = _ctr + 1;
} foreach (allUnits + vehicles + extraobjects);
sleep 0.25;
};
(isnil "mapmarkers")
};
// waituntil is over; mapmarkers is no longer true; script disabled
call deletemarkers;

// TODO Clean up. Get rid of unnecessary variables, remove arbitrary constants and think about efficiency.

// TODO Re-think names. Maybe dynamictext? .. drawline?? Drawline would be pretty hardcore.

// TODO Make vertspacing scale with zoom level

// TODO I hate that you need gps open when running the script for gps changes to take effect

// Can I do anything about all the global vars? I think most are required.


Тут мапхак, палатки и техника.


Skype: k0tanz
AtLaST Дата: Понедельник, 27.08.2012, 21:20 | Сообщение # 224
Титул:
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g0d-me, Скинь в лс, все свои скрипты :3

Skype: evilcat-ru
Dom1n0 Дата: Вторник, 28.08.2012, 04:40 | Сообщение # 225
Сообщений: 503
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256
Quote (EvilCat)
g0d-me, Скинь в лс, все свои скрипты :3

Аналогично,буду очень благодарен.


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