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Свои скрипты в DayZ (Aimjunkies Cheat)
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prafick  | Дата: Пятница, 24.08.2012, 22:10 | Сообщение # 211 |
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| n1cе^^, Code _plpos = getposATL player; _plr = ""; _posplrpoop = (position player);
_dayz_wep =["SVD_NSPU_EP1","AK_74_GL_kobra","AK_74_GL","AKS_GOLD","SVD","KSVK","RPK_74","PK","Pecheneg","AK_107_GL_pso","AK_107_GL_kobra","AK_107_kobra" ,"M14_EP1","Remington870_lamp","BAF_LRR_scoped","BAF_AS50_TWS","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winc hester1866","LeeEnfield","revolver_gold_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ", "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5 A5","huntingrifle","Crossbow","glock17_EP1","M9", "M9SD","Colt1911","UZI_SD_EP1","MakarovSD","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFla shlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox", "ItemEtool","ItemToolbox"]; _dayz_mag =["10Rnd_762x54_SVD","1Rnd_SMOKEYELLOW_GP25","1Rnd_SMOKEGREEN_GP25","1Rnd_SMOKERED_GP25","1Rnd_HE_GP25","1Rnd_SMOKE_GP25","FlareYellow_GP25"," FlareRed_GP25","FlareGreen_GP25","FlareWhite_GP25","100Rnd_762x54_PK","30Rnd_762x39_SA58","5Rnd_127x108_KSVK","30Rnd_545x39_AK","20Rnd_762x5 1_FNFAL","5Rnd_86x70_L115A1","64Rnd_9x19_SD_Bizon","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rn d_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203", "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","1 5Rnd_W1866_Slug","5x_22_LR_17_HMR", "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_MakarovSD","6Rnd_45ACP","BoltSteel","PipeBomb" ,"HandGrenade_west", "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","Hand RoadFlare","HandChemGreen","HandChemBlue", "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","Item Bloodbag","ItemHeatPack","PartWoodPile","PartWheel", "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Surviv or2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];
_dayz_bpk =["DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"]; abox1 = "RUVehicleBox" createVehicle ( position player ); {abox1 addWeaponCargoGlobal [_x,20];} forEach _dayz_wep; {abox1 addMagazineCargoGlobal [_x,200];} forEach _dayz_mag; {abox1 addBackpackCargo [_x,30];} forEach _dayz_bpk;
sleep 300;
deletevehicle veh;
if (true) exitWith {};
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druver  | Дата: Суббота, 25.08.2012, 15:16 | Сообщение # 212 |
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| g0d-me, в том то и дело.. у меня чит не запускается или всё стирает
skype:kamikadze0404 Разрешение
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iconzrus  | Дата: Суббота, 25.08.2012, 16:30 | Сообщение # 213 |
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| del.
Сообщение отредактировал iconzrus - Суббота, 25.08.2012, 16:39 |
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Nomdy  | Дата: Понедельник, 27.08.2012, 13:08 | Сообщение # 214 |
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| Дайте скрипт на спавн танка:)
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NunQmad  | Дата: Понедельник, 27.08.2012, 14:02 | Сообщение # 215 |
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| Люди добрые, подскажите скрипт на убийство определнного игрока и скрипт на телепортацию определнного игрока ко мне
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t1x0y  | Дата: Понедельник, 27.08.2012, 14:15 | Сообщение # 216 |
Титул: Местный Ноунейм
Сообщений: 1382
| NunQmad, Code friendname1 = 'ENTERNAMEHERE'; friendname2 = 'ENTERNAMEHERE'; friendname3 = 'ENTERNAMEHERE'; friendname4 = 'ENTERNAMEHERE'; friendname5 = 'ENTERNAMEHERE'; friendname6 = 'ENTERNAMEHERE'; friendname7 = 'ENTERNAMEHERE'; friendname8 = 'ENTERNAMEHERE'; friendname9 = 'ENTERNAMEHERE'; friendname10 = 'ENTERNAMEHERE';
tpfriends = [ ["",true], ["Teleport 1", [2], "", -5, [["expression", "FriendName=friendname1;TeleportFriend=true;"]], "1", "1"], ["Teleport 2", [3], "", -5, [["expression", "FriendName=friendname2;TeleportFriend=true;"]], "1", "1"], ["Teleport 3", [4], "", -5, [["expression", "FriendName=friendname3;TeleportFriend=true;"]], "1", "1"], ["Teleport 4", [5], "", -5, [["expression", "FriendName=friendname4;TeleportFriend=true;"]], "1", "1"], ["Teleport 5", [6], "", -5, [["expression", "FriendName=friendname5;TeleportFriend=true;"]], "1", "1"], ["Teleport 6", [7], "", -5, [["expression", "FriendName=friendname6;TeleportFriend=true;"]], "1", "1"], ["Teleport 7", [8], "", -5, [["expression", "FriendName=friendname7;TeleportFriend=true;"]], "1", "1"], ["Teleport 8", [9], "", -5, [["expression", "FriendName=friendname8;TeleportFriend=true;"]], "1", "1"], ["Teleport 9", [10], "", -5, [["expression", "FriendName=friendname9;TeleportFriend=true;"]], "1", "1"], ["Teleport 10", [11], "", -5, [["expression", "FriendName=friendname10;TeleportFriend=true;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [-1], "", -3, [["expression", ""]], "1", "1"] ];
showCommandingMenu "#USER:tpfriends"; WaitUntil{TeleportFriend};
titleText [format["Player %1 teleported to you.",FriendName],"PLAIN DOWN"]; titleFadeOut 4; TeleportFriend=false;
_players = playableUnits; _countplayers = count _players; _i = 0;
for "_i" from 0 to _countplayers do { _player = _players select _i; if(format[name _player] == FriendName) then { _pos = getPos vehicle player; _player setPos _pos; } };
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druver  | Дата: Понедельник, 27.08.2012, 14:22 | Сообщение # 217 |
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| Игра постоянно зависает когда включаю чит
skype:kamikadze0404 Разрешение
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NunQmad  | Дата: Понедельник, 27.08.2012, 15:03 | Сообщение # 218 |
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| Это разве не скрип на убийство всего сервера?
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ViRuS-knife  | Дата: Понедельник, 27.08.2012, 15:23 | Сообщение # 219 |
Титул: SO HARDCORE
Сообщений: 405
| NunQmad, Нет . Где "ENTERNAMEHERE" вписывай ник друга druver, Неправильно установил скрипт . Прописывать нужно в UserMenu.txt . Имя в меню=Название скрипта.sqf ( Пример: Teleport=tp.sqf )
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NunQmad  | Дата: Понедельник, 27.08.2012, 15:29 | Сообщение # 220 |
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| Дайте еще скрипт на убийство определенного игрока
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Nomdy  | Дата: Понедельник, 27.08.2012, 15:40 | Сообщение # 221 |
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| Дайте скрипт на респавн танка, зданий , и телепорт ко мне всех игроков без убийства! Буду очень благодарен! Видел как игрок респавнил здания и танки
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druver  | Дата: Понедельник, 27.08.2012, 19:14 | Сообщение # 222 |
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| Дайте на маркер машин на карте скрипт
skype:kamikadze0404 Разрешение
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g0d-me  | Дата: Понедельник, 27.08.2012, 19:32 | Сообщение # 223 |
Титул: эскадрон смерти
Сообщений: 6839
| druver, Quote // Map markers by e - v1.2
disableSerialization;
_minimap_disp = (uinamespace getvariable "BIS_RscMiniMap"); _minimap = _minimap_disp displayCtrl 101; _minimap_frame = _minimap_disp displayCtrl 101000; _mm_w = 0.35; _mm_h = 0.301;
if (isnil "mapmarkers") then { mapmarkers = true; classes = ["UH1Wreck_DZ", "TentStorage"]; markme = []; extraobjects = []; _map = (findDisplay 12) displayCtrl 51; // May as well disable the huge GPS frame _minimap_frame ctrlShow false; // And move GPS // To increase gps size, we would need to increase _mm_w, _mm_h, and re-center with ctrlMapAnimCommit every draw? //_mm_x = (SafeZoneW + SafeZoneX) - (_mm_w + 0.005); // Bottom right corner //_mm_y = (SafeZoneH + SafeZoneY) - (_mm_h + 0.005); // Bottom right corner _mm_x = SafeZoneX + 0.005; // Top left corner _mm_y = SafeZoney + 0.005; // Top left corner _minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h]; _minimap ctrlcommit 0.01; _mapdraw = _map ctrlSetEventHandler ["Draw", "_this call draw;"]; _minimapdraw = _minimap ctrlSetEventHandler ["Draw", "_this call draw;"]; gps_zoom_keyEH = (findDisplay 46) displayAddEventHandler ["KeyDown","_this call gps_zoom_lvl;"]; if (isnil "gps_zoom") then { gps_zoom = 0.05; }; sleep 0.1; Hint "Map markers on"; } else { mapmarkers = nil; _map ctrlremoveeventhandler ["Draw", _mapdraw]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", gps_zoom_keyEH]; _mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.625); _mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480); _minimap_frame ctrlShow true; _minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h]; _minimap ctrlcommit 0.01; sleep 0.1; Hint "Map markers off"; };
gps_zoom_lvl = { if (typeName _this == "ARRAY") then { private["_dikCode", "_shift", "_ctrlKey", "_alt"]; //_ctrl = _this select 0; _dikCode = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4;
if (!_shift && !_ctrlKey && _alt) then { if (_dikCode in (actionKeys "ZoomIn")) then { gps_zoom = gps_zoom - 0.001; if (gps_zoom > 1) then { gps_zoom = 1.0; }; if (gps_zoom < 0) then { gps_zoom = 0.0; }; }; if (_dikCode in (actionKeys "ZoomOut")) then { gps_zoom = gps_zoom + 0.001; if (gps_zoom > 1) then { gps_zoom = 1.0; }; if (gps_zoom < 0) then { gps_zoom = 0.0; }; }; }; }; };
draw = { if (!isnil "mapmarkers") then { private["_ctrl", "_unit", "_pos", "_dir", "_icon", "_w", "_h", "_colour"]; _ctrl = _this select 0; // GPS zooming if (str _ctrl == "Control #101") then { _ctrl ctrlMapAnimAdd[0, gps_zoom, getpos player]; ctrlMapAnimCommit _ctrl; }; { _unit = _x select 0; if (!isnull _unit) then { _pos = _x select 1; _dir = _x select 2; _icon = _x select 3; _w = _x select 4; _h = _x select 5; //_text = _x select 6; _colour = _x select 7; // map drawIcon [texture, color, position, width, height, angle, text, shadow] // It seems text doesn't work, or at least it doesn't add text like a marker.. _ctrl drawIcon [_icon, _colour, _pos, _w, _h, _dir, "textnowork", true]; }; } foreach markme; }; };
addmarker = { _ctr2 = _this select 0; _marker_name = _this select 1; _pos_x = _this select 2; _pos_y = _this select 3; _marker_type = _this select 4; _text = _this select 5; _marker_colour = _this select 6; marker_names set [_ctr2, _marker_name]; _marker_name = createMarkerLocal [_marker_name, [_pos_x, _pos_y, 0]]; _marker_name setMarkerTypeLocal _marker_type; _marker_name setMarkerTextLocal _text; _marker_name setMarkerSizeLocal [0.1, 0.1]; _marker_name setMarkerColorLocal _marker_colour; };
// Weeks ago I tried MANY (clever) ways to avoid this. This seems the best solution =/ deletemarkers = { { deleteMarkerLocal _x; } foreach marker_names; marker_names = []; };
waituntil { // TODO check for visiblemap or gps is active before continuing // (OR call/spawn update from draw?) if (!isnil "mapmarkers") then { call deletemarkers; _ctr = 0; _ctr2 = 0; // Check for tents and heli crash sites, but not at all frequently [] spawn { if (isnil "objectchk_time") then { objectchk_time = diag_tickTime; }; if ((diag_tickTime - objectchk_time) > 120) then { objectchk_time = diag_tickTime; extraobjects = nearestobjects[player, classes, 20000]; }; }; { _unit = _x; _pos = getposASL _unit; _dir = getdir _unit; _icon = "\ca\ui\data\markers\gr_marker_triangle_ca.paa"; _w = 15; _h = 20; _text = format["%1", typeOf _unit]; _colour = [0, 0, 1, 1]; // Blue _marker_name = format["%1-%2", _ctr2, typeOf _unit]; _marker_type = "vehicle"; _marker_colour = "ColorBlue"; if (_unit iskindof "man") then { if (isplayer _unit) then { _marker_name = format["%1-%2", _ctr2, name _unit]; if (_unit == player) then { _colour = [0, 0, 0, 1]; // Black _marker_colour = "ColorBlack"; _text = "You"; } else { _colour = [1, 0, 0, 1]; // Red _marker_colour = "ColorRed"; _text = format ["%1", name _unit]; }; }; // Unit is in vehicle, don't want to see their arrow marker (clutter) or name (we show it elsewhere) if (vehicle _unit != _unit) then { _colour = [0,0,0,0]; _marker_type = "empty"; }; }; if ((_unit iskindof "air") or (_unit iskindof "helicopter") or (_unit iskindof "plane") or (_unit iskindof "car") or (_unit iskindof "landvehicle")) then { _vehcrew = crew _unit; // Vehicle is occupado if (count _vehcrew > 0) then { _colour = [1, 0, 0, 1]; // Red _marker_colour = "ColorRed"; _vertspace2 = 20; _vertspace = _vertspace2; { private ["_marker_name", "_pos", "_marker_type", "_text"]; _marker_name = format["%1-%2", _ctr2, name _x]; _pos = getposASL _x; _marker_type = "waypoint"; _text = format ["%1", name _x]; [_ctr2, _marker_name, (_pos select 0), (_pos select 1) - _vertspace, _marker_type, _text, _marker_colour] call addmarker; _vertspace = _vertspace + _vertspace2; _ctr2 = _ctr2 + 1; } foreach _vehcrew; }; }; // My current solution for adding text/names to the 'markers' is to have a real marker at the same location. It will show behind drawicon. I hope this is temporary. [_ctr2, _marker_name, (_pos select 0) + 5, _pos select 1, _marker_type, _text, _marker_colour] call addmarker; _ctr2 = _ctr2 + 1; markme set [_ctr, [_unit, _pos, _dir, _icon, _w, _h, _text, _colour]]; _ctr = _ctr + 1; } foreach (allUnits + vehicles + extraobjects); sleep 0.25; }; (isnil "mapmarkers") }; // waituntil is over; mapmarkers is no longer true; script disabled call deletemarkers;
// TODO Clean up. Get rid of unnecessary variables, remove arbitrary constants and think about efficiency.
// TODO Re-think names. Maybe dynamictext? .. drawline?? Drawline would be pretty hardcore.
// TODO Make vertspacing scale with zoom level
// TODO I hate that you need gps open when running the script for gps changes to take effect
// Can I do anything about all the global vars? I think most are required.
Тут мапхак, палатки и техника.
Skype: k0tanz
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AtLaST  | Дата: Понедельник, 27.08.2012, 21:20 | Сообщение # 224 |
Титул: 
Сообщений: 1860
| g0d-me, Скинь в лс, все свои скрипты :3
Skype: evilcat-ru
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Dom1n0  | Дата: Вторник, 28.08.2012, 04:40 | Сообщение # 225 |
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| Quote (EvilCat) g0d-me, Скинь в лс, все свои скрипты :3 Аналогично,буду очень благодарен.
overclockers.ru
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